Excalibur’s Cave – King Arthur

神剑的洞穴-亚瑟王

Video: https://www.youtube.com/watch?v=ZhamPFTo-OY

Features:

  •  Stylized quality
  • Procedural moss shader
  • Procedural edge wear
  • Dynamic post process fog controls for foreground/midground/background distance and colour
  •  All materials highly tweakable and easy customization
  •  Optimized shaders using material functions
  • Material Function Material Layer allows you to create a library of materials

Technical Details:

Texture Size: Mainly 2048 x 2048

Collision: Yes [automatically generated]

Vertex Count: Rocks [1700 – 35,000] Medium Assets [2000 – 3000] Foliage and Small Assets [20 – 1000]

LODs: 1-4 Levels of LOD

Number of Meshes: 20

Number of Materials and Material Instances: 40

Number of Material Functions: 5

Number of Textures: 40

Number of Particle Systems: 9

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: You can find a detailed breakdown here: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47179

短片: https://www.youtube.com/watch?v=ZhamPFTo-OY

特征:

  •  风格化的品质
  • 程序苔藓着色器
  • 程序性边缘磨损
  • 动态后处理雾控制前景/中景/背景距离和颜色
  •  所有材料高度可调节和易于定制
  •  使用材质函数优化着色器
  • 材料功能 材料层 允许您创建材料库

技术细节:

纹理尺寸:主要为2048×2048

碰撞:是[自动生成]

顶点数:岩石[1700-35,000]中等资产[2000-3000]树叶和小资产[20-1000]

Lod:1-4级LOD

目数:20

材质和材质实例数:40

材质功能数量:5

纹理数量:40

粒子系统数量:9

支持的开发平台:PC

支持的目标构建平台:PC

文档:您可以在这里找到详细的细分: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47179











Description

This scene was created during the King Arthur Artstation Challenge and I have decided to release the final result of the scene for everyone. If you have any questions feel free to get in contact!

资料描述

这个场景是在亚瑟王Artstation挑战赛期间创建的,我决定为大家发布场景的最终结果。 如果您有任何问题,请随时联系!

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