Excalibur’s Cave – King Arthur
神剑的洞穴-亚瑟王
Video: https://www.youtube.com/watch?v=ZhamPFTo-OY
Features:
- Stylized quality
- Procedural moss shader
- Procedural edge wear
- Dynamic post process fog controls for foreground/midground/background distance and colour
- All materials highly tweakable and easy customization
- Optimized shaders using material functions
- Material Function Material Layer allows you to create a library of materials
Technical Details:
Texture Size: Mainly 2048 x 2048
Collision: Yes [automatically generated]
Vertex Count: Rocks [1700 – 35,000] Medium Assets [2000 – 3000] Foliage and Small Assets [20 – 1000]
LODs: 1-4 Levels of LOD
Number of Meshes: 20
Number of Materials and Material Instances: 40
Number of Material Functions: 5
Number of Textures: 40
Number of Particle Systems: 9
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: You can find a detailed breakdown here: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47179
短片: https://www.youtube.com/watch?v=ZhamPFTo-OY
特征:
- 风格化的品质
- 程序苔藓着色器
- 程序性边缘磨损
- 动态后处理雾控制前景/中景/背景距离和颜色
- 所有材料高度可调节和易于定制
- 使用材质函数优化着色器
- 材料功能 材料层 允许您创建材料库
技术细节:
纹理尺寸:主要为2048×2048
碰撞:是[自动生成]
顶点数:岩石[1700-35,000]中等资产[2000-3000]树叶和小资产[20-1000]
Lod:1-4级LOD
目数:20
材质和材质实例数:40
材质功能数量:5
纹理数量:40
粒子系统数量:9
支持的开发平台:PC
支持的目标构建平台:PC
文档:您可以在这里找到详细的细分: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/47179
Description
This scene was created during the King Arthur Artstation Challenge and I have decided to release the final result of the scene for everyone. If you have any questions feel free to get in contact!
资料描述
这个场景是在亚瑟王Artstation挑战赛期间创建的,我决定为大家发布场景的最终结果。 如果您有任何问题,请随时联系!
评论(0)