Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation (Uses a majority of Nanite asset)
LODs: Small Props LODs
Number of Meshes: 383
Number of Materials and Material Instances: 134
Number of Textures: 133
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
缩放到史诗骨架:是的
碰撞:是的,根据资产的复杂性自动生成和每个多聚组合
顶点计数:在文档中显示(使用大部分Nanite资产)
Lod:小道具Lod
网格数: 383
材质和材质实例数: 134
纹理数量: 133
支持的开发平台:窗户
支持的目标构建平台:Window/Mac/PS4/Xbox
Documentation: https://www.notion.so/dekogon/SciFi-Train-Railway-Facility-Rust-5-5ce9a0fc76d44702bd040d7132c3d089#78aa3e560c5647ca8aef535ecf9402b7
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Assets use the Nanite system to allow for large amounts of geometry per asset while still maintaining performance.
Features:
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383 Meshes
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High quality and fidelity texture sets
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Uses all dynamic lighting (Lumen)
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Additional controls for roughness, albedo, normals and more
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Realistic Post Process and Look Up Table
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Optimized for high end games
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Includes test dynamic lighting scene using dynamic Lumen lighting
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This product supports Lumen for Unreal Engine 5.0+
Video Here – https://youtu.be/NeMKGPiPaXY
Art created by Filipp Sparak in collaboration with Dekogon Studios
这个项目包括所有图片与所有资产,地图和材料创建在虚幻引擎。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。 资产使用Nanite系统允许每个资产使用大量几何体,同时仍保持性能。
特征:
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383目
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高品质和保真度纹理集
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使用所有动态照明(流明)
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粗糙度、反照率、法线等其他控件
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现实的后期处理和查找表
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针对高端游戏进行了优化
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包括使用动态流明照明测试动态照明场景
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本产品支持适用于虚幻引擎5.0+的Lumen
这里的视频-https://youtu.be/NeMKGPiPaXY
菲利普*斯帕拉克与德科贡工作室合作创作的艺术
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