Features:
• 953 Meshes such as street props, signs, lamps, fences, modular building pieces, sidewalks, roads, etc.
• Most of the materials have a base color, normal, and an ORM/ ORMH packed texture (R-Occlusion, B-Roughness, G-Metallic, A-Height).
• 19 master materials (very easy to customize), 293 material instances, 1 Material Parameter Collection, and 2 Material Functions.
• Presentation scenes and demonstration scenes are included. There is no big scene with all the scenes combined!
The scenes are 2 for each pack (Day/Night): Downtown, Suburbs, and Industrial
• 9 Particles System (Smoke/Flies)
• 495 Textures – sizes from 256×256 to 4096×4096 (most of them 4k with LOD bias enabled).
• 15 blueprints (Building Modular Piece, Decals, Door, Fence, Wire, RoofFloor, Background Procedural Building, Banners, Road Intersection, Traffic Light, Sidewalk, Modular Building Controller, Random Wind, Border, Showcase Blueprint) and 2 Editor Utility Widgets (Building Construction Tool – procedural, Extract Meshes – for blueprints)
Collisions: Yes
LODs: Yes
Support Email: support@polyspherestudio.com
特征:
• 953网格,如街道道具,标志,灯具,围栏,模块化建筑件,人行道,道路等。
•大多数材料都有基色,正常,和一个ORM/ORMH 填充纹理(R-遮挡,B-粗糙度,G-金属,A-高度)。
• 19主要材料 (非常容易定制), 293材质实例, 1材料参数采集, 和 2材料功能。
*包括演示场景和演示场景。 所有的场景结合在一起没有大的场景!
场景是每包2个(白天/晚上):市中心,郊区和工业
• 9 粒子系统 (烟/苍蝇)
• 495纹理 – 尺寸从256×256到4096×4096(大多数为4K,启用LOD偏置)。
•15个蓝图(建筑模块化件,贴花,门,围栏,电线,Roofloor,背景程序建筑,横幅,道路交叉路口,交通灯,人行道,模块化建筑控制器,随机风,边框,展示蓝图)和2个编辑器工具(建筑施工工具-程序,提取网格-蓝图)
碰撞:是的
Lod: 是的
支援电邮: support@polyspherestudio.com
This is a bundle of 3 huge packs: Downtown – City Pack, Suburbs – City Pack, Industrial – City Pack, American City Pack (Bundle)
This pack has everything you need to create a large city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you’ll save hundreds of hours of work. You can customize almost all of the materials very easily.
Cinematic Videos:
Downtown Video: Downtown Pack
Suburbs Video: Suburbs Pack
Industrial Video: Industrial Pack
Please take a look at the documentation before you buy:
Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.
There are blueprints for roads, sidewalks, roofs/floors, traffic lights, decals, banners, procedural buildings (for background), modular buildings (office, apartments, industrial), fences, and wires; all of these can save you a lot of time when you are working on your projects. They are easy to use, flexible, with a lot of features and you can modify them anytime after generation.
The customization of modular buildings is limitless with a lot of style variations and different materials. You set the parameters: the number of floors, shape, style, materials, etc. You press a button and the tool will generate the building by itself. The monotonous, boring, and repetitive work will be done by the blueprints/tool and then you can modify anytime each building or modular piece as you want. You can create your very own map and you can also add or replace the 3D models in the blueprints with other custom meshes such as Quixel Megascans Meshes. (same for the materials)
“Background Procedural Building” and “Roof” blueprints generate procedural mesh, the rest of the blueprints use the 3D models included in this pack. These blueprints/tools work only in the Editor, not at runtime (play mode).
The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.
This product supports Lumen and Nanite for Unreal Engine 5.0+
You should have “Editor Scripting Plugin” enabled in your project (Editor -> Plugins)
* for the UE5+ version, this plugin is enabled as default.
The setting is inspired by New York City – Manhattan – Midtown – Brooklyn – Queens.
Support Email: support@polyspherestudio.com
—–For 3D Formats (FBX, 3Ds Max) ——
Downtown: Polygons: 11.338.923, Vertices: 11.989.729.
Suburbs: Polygons: 40.472.374, Vertices: 35.333.865.
Industrial: Polygons: 21.051.606, Vertices: 18.748.368.
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Physical Materials
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The models have real-world scale.
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Textures use meaningful names.
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Stripped texture path names.
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Descriptive object names.
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Textures resolutions: 1024×1024 to 4096×4096; Format: .PNG;
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Textures for Physical Materials include (base color/ metallic/ roughness / normal )
The first photos are rendered in Unreal Engine, The last ones, in 3ds max using Arnold
The 3Ds Max scene closely resembles the one in the Unreal Engine, although it is not an exact match. The decals (graffiti/dirt) are not included in the 3D formats.
If you have clipping artifacts in the viewport, you can increase the minimum clipping value to solve this problem:
这是一捆3个巨大的包: 市区-市区包, 郊区-城市包, 工业城市包装, 美国城市包(捆绑)
这个包有你需要创建一个大城市快速和容易的一切! 工具/蓝图具有直观的UI,详细的文档和全面的艺术控制。 它包含大量的3d模型、材质、蓝图和其他资产,这些资产将使您的生活更轻松,并且您将节省数百小时的工作。 您可以非常轻松地自定义几乎所有的材料。
电影短片:
市中心视频: 市区包
郊区视频: 郊区包
工业视频: 工业包装
请在购买之前查看文档:
为游戏创建大型场景可能需要花费大量时间和精力,因为您必须手动放置世界中的每个对象。 使用这些蓝图/工具,您可以在短短几个小时内创建巨大而独特的区域,而不是数周或数月。
有道路,人行道,屋顶/地板,交通灯,贴花,横幅,程序建筑(背景),模块化建筑(办公室,公寓,工业),围栏和电线的蓝图;所有这些都可以为您节省大量时间,当您在您的 它们易于使用,灵活,具有许多功能,您可以在生成后随时修改它们。
模块化建筑的定制是无限的,有很多风格的变化和不同的材料。 您可以设置参数:地板数量,形状,样式,材料等。 您按下一个按钮,该工具将自行生成建筑物。 单调,无聊和重复的工作将由蓝图/工具完成,然后您可以根据需要随时修改每个建筑物或模块化部件。 您可以创建自己的地图,也可以使用其他自定义网格(如Quixel Megascans网格)添加或替换蓝图中的3d模型。 (材料相同)
“背景程序化建筑”和”屋顶”蓝图生成程序化网格体,其余蓝图使用此包中包含的3D模型。 这些蓝图/工具仅在编辑器中工作,而不是在运行时(播放模式)。
从2023年6月开始发布的最新包更新仅与虚幻5.1或更高版本兼容。 这些特定版本对Nanite和Lumen有更好的优化。 此外,他们还引入了新的或改进的内容,如树木,垃圾等。
该产品支持Lumen和Nanite for Unreal Engine5.0+
您应该在项目中启用”编辑器脚本插件”(编辑器->插件)
*对于UE5+版本,此插件默认启用。
该设置的灵感来自纽约市-曼哈顿-中城-布鲁克林-皇后区。
支援电邮:support@polyspherestudio.com
—–3d格式(FBX,3ds Max) ——
市区:多边形:11.338.923,顶点:11.989.729.
郊区:多边形:40.472.374,顶点:35.333.865。
工业:多边形:21.051.606,顶点:18.748.368.
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物理材料
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这些模型具有真实世界的规模。
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纹理使用有意义的名称。
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剥离纹理路径名称。
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描述性对象名称。
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纹理分辨率:1024×1024到4096×4096;格式:。巴布亚新几内亚;
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物理材质的纹理包括(基色/金属色/粗糙度/法线)
第一张照片是在虚幻引擎中渲染的,最后一张是使用Arnold在3ds max中渲染的
3ds Max场景与虚幻引擎中的场景非常相似,但并不完全匹配。 贴花(涂鸦/污垢)不包括在3D格式中。
如果视口中有裁剪工件,则可以增加最小裁剪值来解决此问题:
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