Features:

  •  Vertex Painting
  • Mesh Tinting  

Number of Unique Meshes: 100

Collision: Yes, custom and autogenerated

Vertex Count: 4 – 132k

LODs: Yes, autogenerated

Number of Materials and Material Instances: 52

Number of Textures: 139

Texture Resolutions: 4096 x 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: None

特征:

  •  顶点绘画
  • 网状着色  

唯一网格数:100

碰撞:是的,自定义和自动生成

顶点数:4-132k

Lod:是的,自动生成

材质和材质实例数:52

纹理数量:139

纹理分辨率:4096×4096

支持的开发平台:

Windows:是的

Mac:是的

文件:无










An abandoned Russian barrack neglected and abused over time.

The scene is not modular, but is comprised of several meshes that can be changed for variations.

This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.

一个被遗弃的俄罗斯兵营随着时间的推移被忽视和虐待。

场景不是模块化的,而是由几个网格组成,可以根据变化进行更改。

这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。

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