Collision: Yes, automatically generated and per-poly mix based on the complexity of the asset
Vertex Count: Displayed in Documentation
LODs: none due to Nanite usage
Number of Meshes: 199
Number of Materials and Material Instances: 90
Number of Textures: 185
碰撞:是的,根据资产的复杂性自动生成和每个poly混合
顶点计数:在文档中显示
Lod:没有由于Nanite用法
网格数: 199
材质和材质实例数: 90
纹理数量: 185
Documentation: https://www.notion.so/dekogon/Ancient-Mountain-Temple-2221770747af43e4817f9b113e5b0742
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTES:
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These assets all are constructed using nanite for high-quality fidelity polycounts.
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Requires VOLUMETRICS plugin to work properly for sky dome
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Large file size due to additional packs included – many textures are at 4k for high rez usage
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Total file size is 14 GB
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Textures are scaled down in engine with texture overrides but can be scaled back up via the texture settings
Features:
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199 Meshes Total (Some mesh variants included in this total number)
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High quality and fidelity texture sets – 4k textures
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Master material setup that controls the majority of all assets
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Additional controls for roughness, albedo, normals, etc
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Channel packed Roughness | Metalness | Ambient Occlusion
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Realistic Post Process
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Nanite based modular construction
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Fully detailed models
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Includes test dynamic lighting scene
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This product supports Lumen/Nanite for Unreal Engine 5.0+ (Documentation)
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Projects use Nanite based geometry meshes and models for Unreal Engine 5.0+ (Documentation)
Art created by Dekogon Studios Artists with special guest artist Eduardo Aguirre
文件: https://www.notion.so/dekogon/Ancient-Mountain-Temple-2221770747af43e4817f9b113e5b0742
这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。
注意事项:
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这些资产都是使用nanite构建的,用于高质量的保真度polycounts。
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需要VOLUMETRICS插件才能正常工作
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大文件大小由于包括额外的包-许多纹理是在4k高rez使用
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总文件大小为14GB
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纹理在引擎中通过纹理复盖缩小,但可以通过纹理设置缩小
特征:
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199网格总数(此总数中包含一些网格变体)
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高品质和保真度纹理集-4k纹理
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控制大部分资产的主材料设置
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粗糙度、反照率、法线等附加控制
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通道填充粗糙度/金属度|环境光遮蔽
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现实的后期处理
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基于纳米岩的模块化结构
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完全详细的模型
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包括测试动态照明场景
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本产品支持Lumen/Nanite for Unreal Engine5.0+(文件)
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项目使用基于纳米的几何网格和模型的非真实引擎5.0+(文件)
由Dekogon工作室艺术家与特邀艺术家Eduardo Aguirre创作的艺术
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