Features:
- 106 Meshes
- 5 Shallow Water Footstep Sounds
- 5 Deep Water Footstep Sounds
- 2 Sound Cues
- 3 VHS Video Variations
Number of Unique Meshes: 106
Collision: Yes, per-poly
Vertex Counts:
- 32k = 1
- 2000 to 10k = 11
- 1000 to 2000 = 18
- 200 to 1000 = 40
- Under 200 = 36
LODs: No
Number of Materials and Material Instances: 30
Number of Textures: 5
Texture Resolutions:
- 4096 = 2
- 2048 = 2
- 1024 = 1
Supported Development Platforms: Windows and Mac
Important/Additional Notes: The Player Pawn seen in the Demo and Video is not included with this environment. To purchase that player pawn, please see the Horror Game Template – Backrooms Environment
Additional Notes: Planar Reflections recommended for this environment. Please turn it on in the Project Settings.
特征:
- 106目
- 5浅水脚步声
- 5深水脚步声
- 2声音提示
- 3VHS视频变化
唯一网格数: 106
碰撞: 是的,per-poly
顶点计数:
- 32k=1
- 2000至10k=11
- 1000至2000=18
- 200至1000=40
- 200以下=36
Lod: 非也。
材质和材质实例数: 30
纹理数量: 5
纹理分辨率:
- 4096 = 2
- 2048 = 2
- 1024 = 1
支持的开发平台: Windows和Mac
重要/附加说明:在演示和视频中看到的玩家典当不包括在这个环境中。 要购买该玩家典当,请参阅 恐怖游戏模板-密室环境
其他注意事项: 推荐用于这种环境的平面反射。 请在项目设置中打开它。
VIDEO | DEMO | DISCORD SUPPORT | MIGRATION TUTORIAL (Fixes white-screen issue)
Get lost in the Poolrooms with over 100 Modular Meshes!
This modular environment is grid-snap friendly, with most meshes operating within the 50cm & 10cm grids (5cm minimum).
For a breakdown of features, please read the following lists:
Meshes
-
28 Wall Meshes
-
25 Floor Meshes
-
20 Gate Meshes
-
14 Assembled Wall Meshes (For better lightmaps)
-
6 Metal Railing Meshes
-
6 Arches
-
3 Stair Meshes
Materials
-
Poolrooms tile material with distance fade effect for mitigating mip-map issues.
-
Realistic Water effect with 5 Variations.
-
Fish-Eye Lens post-process Material
-
VHS / VCR Video player effect (This is a Postprocess material – see Level Blueprint for how to play the media file)
Sound Effects
-
5 Shallow Water Footstep Sound Effects
-
5 Deep Water Footstep Sound Effects
Baked Lighting
Each mesh comes custom lightmapped, with the unseen faces of each mesh having their lightmaps reduced to increase quality.
The floor of each water section has a specific floor Reflection Material. This material is used to help improve the Baked Lighting Global Illumination of the room – since transparent water materials dont contribute to GI. Each mesh with this material applied has a tag called “WaterFloor” – which the level blueprint uses to detect the appropriate meshes and swap out their material with the standard Tiled material upon BeginPlay. Open the Level blueprint to see how this works.
短片 | 示范 | 不和谐支持 | 迁移教程 (修复白屏问题)
迷失在拥有超过100个模块化网格的游泳池里!
这个模块化的环境是网格捕捉友好,与大多数网格运行在50厘米和10厘米网格(最小5厘米)。
有关功能的细分,请阅读以下列表:
网格/网格
-
28壁网
-
25地板网格
-
20门网格
-
14组装墙网 (对于更好的光照贴图)
-
6金属栏杆网
-
6个拱门
-
3个楼梯网格
资料
-
池房瓷砖材料与距离褪色效果,以减轻mip-map问题.
-
逼真的水效果与5个变化。
-
鱼眼镜头后处理材料
-
VHS/VCR视频播放器效果 (这是一个后处理材质-有关如何播放媒体文件,请参阅关卡蓝图)
声音效果
-
5浅水脚步声效果
-
5深水脚步声效果
烘焙照明
每个网格体都带有自定义光照贴图,每个网格体的看不见的面都减少了光照贴图以提高质量。
每个水区段的地板具有特定的地板反射材料。 这种材料用于帮助改善房间的烘焙照明全局照明-因为透明水材料对GI没有贡献。 应用此材质的每个网格体都有一个名为”WaterFloor”的标签-关卡蓝图使用该标签来检测适当的网格体,并将其材质与标准平铺材质交换。 开始游戏. 打开关卡蓝图以查看其工作原理。
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