Features:
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296 props
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19 siege weapons and ammo
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15 environment assets
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12 vehicles
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206 weapon parts, separated into hilt and head parts – Hilts (1 handed, 2 handed, staff), Axes, Bows, Crystals (for staffs), Daggers, Hammers, Scythes, Shields, Sickles, Spears, Swords
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Mobile friendly
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FX: Fog, Smoke, Fire, Clouds
Number of Unique Meshes: 616
Collision: Yes, custom or automatically generated
UV Mapping: Yes
Lightmap UVs: Yes
Rigging: No
Triangle count: Environment assets: 6 – 320 tris, Props: 4 – 2921 tris, Weapons: 50 – 452 tris
LODs: Yes, for trees and stones
Number of Materials and Material Instances: 11 Master Materials, 39 Material Instances
Number of Textures: 29 Prop Base Color Textures including variations, 17 PBR Maps, 2 Normal Maps, 4 Emission Maps, 6 FX Textures
Texture Resolutions: 49 2048×2048, 6 512×512, 1 256×256, 1 64×64
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: URL link inside the package
特征:
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296道具
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19攻城武器和弹药
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15环境资产
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12车辆
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206个武器部件,分为剑柄和头部–刀柄(1手,2手,法杖),斧头,弓,水晶(用于法杖),匕首,锤子,镰刀,盾牌,镰刀,长矛,剑
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流动友好
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FX:雾,烟,火,云
唯一网格数:616
碰撞:是,自定义或自动生成
UV映射:是的
光照贴图Uv:是
索具:没有
三角形计数: 环境资产:6-320三人,道具:4-2921三人,武器:50-452三人
Lod:是的,对于树木和石头
材质和材质实例数:11个主材质,39个材质实例
纹理数量:29个道具基色纹理,包括变化,17个PBR贴图,2个法线贴图,4个发射贴图,6个FX纹理
纹理分辨率:49 2048×2048,6 512×512,1 256×256,1 64×64
支持的开发平台:
Windows:是的
Mac:是的
文档:包内的URL链接





>> Watch the TRAILER <<
Create an epic battleground for your RPG, Top-Down or 1st/3rd person fantasy game and tell a unique story with customizable assets. Build your own weapon combinations with modular parts and two different rarity types for the material. The environment assets are compatible with the UE landscape and Unity Terrain tool, which makes it easy for you to efficiently create what you envision. The colors and wind movement of the foliage assets are customizable.
You also get the demo map as seen in the screenshots and video. Detailed documentation included to get you started.
Screenshots taken from the Unity version.
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>>观看 拖车/拖车 <<
为您的RPG,自上而下或第一/第三人称幻想游戏创建一个史诗般的战场,并用可定制的资产讲述一个独特的故事。 建立自己的武器组合与模块化零件和两个不同的稀有类型的材料。 环境资源与UE地形和统一地形工具兼容,这使您可以轻松有效地创建您的设想。 植物资源的颜色和风动是可自定义的。
您还可以获得演示地图,如截图和视频所示。 详细的文档包括让你开始。
截图取自Unity版本。
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