Texture Size: Varied (1024 to 2048)

Collision: Yes (Hand-made).

Collision Exceptions: SM_BigDoor_01_Part_01, SM_BigDoor_01_Part_02, SM_BigDoor_01_Part_03, SM_BigDoor_01_Part_04, SM_BigDoor_02_Part_01, SM_BigDoor_02_Part_02, SM_BigDoor_02_Part_03, SM_BigDoor_02_Part_04, SM_BigDoor_02_Part_05, SM_BigDoor_03_Part_01, SM_BigDoor_03_Part_02, SM_BigDoor_03_Part_03, SM_BigDoor_03_Part_04, SM_BigDoor_03_Part_05, SM_Door_05_Part_01, SM_Door_05_Part_02, SM_Door_05_Part_03, SM_Door_05_Part_04, SM_Door_06_Part_01, SM_Door_06_Part_02, SM_Door_06_Part_03, SM_Door_06_Part_04, SM_Elevator_01_ADD_A, SM_Elevator_01_ADD_B, SM_Elevator_01_ADD_C, SM_Elevator_01_ADD_D, SM_Elevator_01_ADD_E, SM_Elevator_01_ADD_F, SM_Elevator_01_ADD_G, SM_Elevator_01_ADD_H, SM_Elevator_01_Button_01_ADD_A, SM_ElevatorShaft_01_A_Havser_01, SM_ElevatorShaft_01_B_Havser_01, SM_Wires_02_E01, SM_Wires_02_E02, SM_Wires_02_E03, SM_Wires_02_F01, SM_Wires_02_F02, SM_Wires_02_F03, SM_Wires_02_F04, SM_Wires_02_F05, SM_Wires_02_G05, SM_Wires_02_G06, SM_Wires_02_G07, SM_Wires_02_G08, SM_Wires_02_G09

Triangles Count: Varied (2 to 13790)

LODs: Yes

Number of Meshes: 203

Number of Materials and Material Instances: 88

Number of Textures: 136

Number of Blueprints: 19

Supported Development Platforms: Windows, PlayStation, Xbox, Linux, Max, Oculus, Steam VR

Supported Target Build Platforms: PC

Discord community and support: https://discord.gg/9RuYt8yyrD

纹理尺寸: 变化(1024至2048)

碰撞: 是的(手工制作)。

碰撞异常: SM_BigDoor_01_Part_01,SM_BigDoor_01_Part_02,SM_BigDoor_01_Part_03,SM_BigDoor_01_Part_04,SM_BigDoor_02_Part_01,SM_BigDoor_02_Part_02,Sm_bigdoor_02_part_03,Sm_bigdoor_02_part_03,Sm_bigdoor_02_part_03,Sm_bigdoor_02_part_03,Sm_bigdoor_02_part_03,Sm_bigdoor_02_part_04,Sm_bigdoor_02_part_05,Sm_bigdoor_03_part_01,Sm_bigdoor_03_part_02,Sm_bigdoor_03_part_03,Sm_bigdoor_03_part_03,Sm_bigdoor_03_part_03,Sm_bigdoor_03_part_04,Sm_bigdoor_03_part_05,Sm_door_05_part_01,Sm_door_05_part_02,Sm_door_05_part_03,Sm_door_05_part_04,Sm_door_06_part_01,Sm_door_06_part_02,Sm_door_06_part_03,Sm_door_06_part_04,Sm_elevator_01_add_a,Sm_elevator_01_add_b,Sm_elevator_01_add_c,Sm_elevator_01_add_d,Sm_elevator_01_add_e,Sm_elevator_01_add_f,Sm_elevator_01_add_g,Sm_elevator_01_add_h,Sm_elevator_01_button_01_add_a,Sm_elevatorshaft_01_a_havser_01,Sm_elevatorshaft_01_b_havser_01,Sm_wires_02_e01,Sm_wires_02_e02,Sm_wires_02_e03,Sm_wires_02_f01,Sm_wires_02_f02,Sm_wires_02_f03,Sm_wires_02_f04,Sm_wires_02_f05,Sm_wires_02_g05,Sm_wires_02_g06,Sm_wires_02_g07,Sm_wires_02_g08,Sm_wires_02_g09

三角形计数: 变化(2至13790)

Lod: 是的

网格数: 203

材质和材质实例数: 88

纹理数量: 136

蓝图数目: 19

支持的开发平台: Windows,PlayStation,Xbox,Linux,Max,Oculus,Steam VR

支持的目标构建平台: 个人电脑

不和谐社区及支援: https://discord.gg/9RuYt8yyrD










This pack was developed for the Twin Soul game demo, and includes a hostel according to real russian standards, with many objects suitable to russian life. All objects shown in the scene are designed in one style and are perfectly suitable for a AAA class game in the genres of horror, adventure or shooter. All props have a slight weariness and dilapidation.

The doors and windows are assembled into blueprints which have rotation control and variety.

The lamps are assembled into blueprints which have emissive intensity.

这个包是为 孪生灵魂 游戏演示,并包括一个宿舍根据真正的俄罗斯标准,与许多对象适合俄罗斯的生活。 场景中显示的所有物体都采用一种风格设计,非常适合恐怖,冒险或射击类型的AAA级游戏。 所有道具都有轻微的磨损和破旧.

门窗组装成蓝图,具有旋转控制和多样性。

灯具组装成具有自发光强度的蓝图。

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