Features:
- Architecture modules ( wall,houses,floors, columns)
- Small props: vases, fishes, wood_planks, fence)
- Ocean blueprint
- 130 statics meshes
- 5 decals used for grunge and ornament
- POM is used on surfaces likes bricks and sand
- Vertex paint used on houses
- Procedural foliage
Number of Unique Meshes: 127
Collision: Yes, automatically generated, and per-poly
LODs: Yes
Number of Materials and Material Instances: 13 materials and 59 material instances
Number of Textures: 145 textures
Texture Resolutions: 2k, 4k
特征:
- 建筑模块(墙壁,房屋,地板,柱子)
- 小道具:花瓶、鱼、木板、栅栏)
- 海洋蓝图
- 130静力学网格
- 用于垃圾和装饰的5贴花
- POM用于砖块和沙子等表面
- 房屋上使用的顶点涂料
- 程序化植物
唯一网格数:127
碰撞:是,自动生成,每个poly
Lod:是的
材质和材质实例数:13个材质和59个材质实例
纹理数量:145纹理
纹理分辨率:2k、4k
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You can join our discord here if you have some questions.
You can try the demo here
Greek island Environment containing 130 static meshes, with lods, lightmaps, collisions.
It contains all the props you need to create a Hell environment including rocks, props, temple modules, architecture modules, ocean and decals.
All assets are scaled according to the epic skeleton.
Blueprints with spline for fences
Be sure to enable distance fields and global illumination.
Screenshots were taken in Unreal Engine 5 with lumen
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你可以试试演示 这里
希腊岛屿环境包含130个静态网格体,与lod,光图,碰撞.
它包含了创建地狱环境所需的所有道具,包括岩石,道具,寺庙模块,建筑模块,海洋和贴花。
所有资源都根据epic骨架进行缩放。
围栏用样条蓝图
一定要启用 距离场 和全局照明。
截图是在具有流明的虚幻引擎5中拍摄的
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