Number of Unique Meshes: 124

Collision: (Yes)

Vertex Count: Up to hundreds of thousands.

LODs: (No)

Number of Materials and Material Instances: 83

Number of Textures: 167

Texture Resolutions: Up to 4k

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: Only meant to be used with Nanite.

唯一网格数:124

碰撞:(是)

顶点数:高达数十万。

Lod:(不)

材质和材质实例数:83

纹理数量:167

纹理分辨率:高达4k

支持的开发平台:

视窗:(是)

Mac:(是)

重要/附加说明:仅适用于Nanite。










🎞️ Video | 🎮 Demo (Performance Optimized) | 🎮 Demo (Quality Optimized)

💡 This asset includes two maps: one optimized for performance and the other for stunning visual quality. Depending on your needs, you can choose which one to use. I encourage you to download and try both demos using the links above.

Rain-soaked city left crumbling in the wake of conflict. Besides all the destroyed buildings, this environment features dynamic rain and lightning, contributing to the sense of immersion. Ideal for game developers and virtual storytellers, this asset encourages exploration and intense combat scenarios within the remains of an urban civilization.

The demo map uses Virtual Textures, to enable it go to: Edit -> Project Settings -> Enable Virtual Textures Support, otherwise the materials won’t work properly.

Important:

Some meshes have a very high poly count and are only meant to be used with Nanite.

-Large structures, such as buildings, are available in both blueprint and static mesh formats. However, it’s important note that Nanite performs better with the blueprints. Additionally, opting for the static mesh format may impact the loading time of your map due to their increased poly count.

This product leverages Unreal Engine 5’s Lumen and Nanite to enhance visual fidelity, delivering a next-gen gaming experience.

Nanite Documentation

Lumen Documentation

This pack contains textures and SFX under CC0 1.0 Universal from ambientcg.com and https://opengameart.org/content/rain-and-thunders

Don’t hesitate to contact us if you have any questions or problems with this package, we’ll gladly help you!

🕹️ Join us on these platforms and stay in the loop for exciting new releases and game development content:

🗸 Discord ( 📖 Reviews/Questions archives from old UE marketplace available here)

🗸 Youtube

🗸 Artstation

️️视频 | 🎮 演示(性能优化) | 🎮 演示(质量优化)

◦此资源包括两个地图:一个针对性能进行了优化,另一个针对令人惊叹的视觉质量进行了优化。 根据您的需要,您可以选择使用哪一个。 我鼓励您使用上面的链接下载并尝试两个演示。

雨淋湿的城市在冲突后摇摇欲坠。 除了所有被破坏的建筑物外,这个环境还具有动态的雨水和闪电,有助于沉浸感。 对于游戏开发者和虚拟故事讲述者来说,这项资产鼓励探索和激烈的战斗场景在城市文明的遗迹。

演示地图使用虚拟纹理,要启用它,请转到:编辑->项目设置->启用虚拟纹理支持,否则材质将无法正常工作。

重要事项:

一些网格具有非常高的聚数,并且仅用于纳米。

-大型结构,如建筑物,有蓝图和静态网格格式。 但是,需要注意的是,Nanite在蓝图中的表现更好。 此外,由于多边形数量增加,选择静态网格体格式可能会影响地图的加载时间。

该产品利用虚幻引擎5的流明和纳米来增强视觉保真度,提供下一代游戏体验。

纳米文件

流明文档

这个包包含纹理和SFX下CC0 1.0通用从 ambientcg.comhttps://opengameart.org/content/rain-and-thunders

如果您对此套餐有任何疑问或问题,请随时与我们联系,我们将很乐意为您提供帮助!

在这些平台上加入我们,并留在令人兴奋的新版本和游戏开发内容的循环中:

🗸不和谐 (旧UE市场的评论/问题档案可在此下载)

🗸Youtube

元艺术站

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