Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4k base color, normal, and utility textures
Collision: Yes (automatically generated)
Nanite Triangle Count: 250k (bushes) 2k-500 (stones), 2000-500 (plants)
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 31
Number of Materials and Material Instances: 17
Number of Textures: 28
Platforms Tested: PC
基于物理的渲染: 是的
纹理尺寸: 大多数资源使用4k基色、法线和实用纹理
碰撞: 是(自动生成)
纳米三角形计数: 250k(灌木)2k-500(石头),2000-500(植物)
Lod: 无(纳米回退)
光照贴图支持: 非也。
网格数: 31
材质和材质实例数: 17
纹理数量: 28
测试平台: 个人电脑
MAWI United – MW – Shrubs Bushes Landscape Biome
Compact biome solution to procedurally generate an incredibly detailed next-gen Shrubs & Bushes environment. Including different foliage scans like bushes, grass and various other assets. Professional photogrammetry models and textures of bushes and everything needed to generate the most photorealistic environments for UE5. >> Detailed Description
Videos: Shrubs & Bushes Biome
Documentation: OnlineDocs | Product Support: Discord | !! Config: DefaultEngine.ini !!
TECHNICAL REQUIREMENTS:
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Nanite, Lumen & VSM
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RuntimeVirtualTexture
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RTX 30 series GPU or faster
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32GB system memory
MAWI联合-MW-灌木灌木景观生物群落
紧凑型 生物群落解决方案 到 程序生成 一个 令人难以置信的详细 下一代 灌木及灌木 环境。 包括不同的 植物扫描 像灌木丛,草和其他各种资产。 专业摄影测量 灌木丛的模型和纹理以及生成 最真实的照片 UE5的环境。 >> 详细描述
短片: 灌木及灌木生物群
文件: 网上银行 /产品支持: 不和谐 | !! 配置;配置: DefaultEngine。ini拢潞 !!
技术要求:
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纳米、流明及VSM
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N.跑动,跑动
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RTX30系列GPU或更快
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32GB系统内存
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