Features:
- 360 FPP animations for 5 different weapons
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Characters: 1 – Default UE4 Mannequin
Number of Animations: 360
Animation types: In-place FPP
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: https://www.kubold.com/downloads
Important/Additional Notes:
Those are FPP animations only, legs are often not animated and not to be shown, except if needed (for kick or slide for example). Attach the camera directly to the head bone and weapons to right hand bone. Spear and shield are an exception – attach them to the left hand bone, not right.
I strongly recommend using characters rigged to Epic skeleton when using those animations, but if your FPP character has a different skeleton and you need to retarget the motions, using IK on the hands, to stabilize them on the weapon grip, might come in handy.
FBX source files can be found in …Content\FPPMeleeAnimset\SourceFiles\SourceFiles.zip (zip files are not visible in Editor, access outside of Editor).
特征:
- 5种不同武器的360个FPP动画
缩放到史诗骨架:是的
操纵:是的
装备史诗骨架:是的
动画:是的
字符数:1-默认UE4人体模型
动画数量:360
动画类型:就地FPP
支持的开发平台:全部
支持的目标构建平台:全部
文件: https://www.kubold.com/downloads
重要/附加注意事项:
这些只是FPP动画,腿通常不动画和不显示,除非需要(例如踢或滑动)。 将相机直接连接到头骨,武器连接到右手骨。 矛和盾牌是一个例外-将它们连接到左手骨,而不是右侧。
我强烈建议在使用这些动画时使用绑定到史诗骨架的角色,但是如果你的FPP角色有一个不同的骨架,你需要重新定位动作,使用手上的IK来稳定他们的武器握把,可能会派上用场。
FBX源文件可以在 …容\FPPMeleeAnimset\SourceFiles\SourceFiles。拉链 (zip文件在编辑器中不可见,在编辑器外部访问)。
360 FPP animations for 5 weapons:
-
Sword / Axe / Mace and (optional) Shield: https://youtu.be/igmqcDc0evE
-
Longsword / Two-handed sword: https://youtu.be/NTrzxPIXer4
-
Spear: https://youtu.be/eEOob8KS8wY
-
Halberd / Two-handed axe: https://youtu.be/3e4xRsBx_Mw
-
Dagger: https://youtu.be/h9sZ1uerf44
This pack does not contain any character controllers – only FPP animations.
Example gameplay built with this pack (just an example for preview – not included): https://youtu.be/7WajPsCQCVM
Link: animation list
Those five First Person Perspective animation sets allow you to build gameplay for virtually any melee weapon. FPP camera and weapon models can be attached directly to head and hand bones – no special prop bones are needed.
This is not a full body animation set. Legs are animated only if necessary (in kick animation for example). Character controller is not included – just 360 animations for building your FPP game.
FBX files are included.
More at kubold.com
360FPP动画5武器:
-
剑/斧/狼牙棒和(可选)盾牌: https://youtu.be/igmqcDc0evE
-
长剑/双手剑: https://youtu.be/NTrzxPIXer4
-
戟/双手斧: https://youtu.be/3e4xRsBx_Mw
-
匕首,匕首: https://youtu.be/h9sZ1uerf44
这个包不包含任何角色控制器-只有FPP动画.
使用此包构建的示例游戏玩法(只是预览示例-不包括在内): https://youtu.be/7WajPsCQCVM
连结: 动画列表
那五个 第一人称视角 动画集允许您为几乎任何近战武器构建游戏玩法。 FPP相机和武器模型可以直接连接到头部和手骨-不需要特殊的道具骨。
这不是一个完整的身体动画集。 只有在必要时才会对腿部进行动画处理(例如在踢腿动画中)。 角色控制器不包括-只是360动画构建您的FPP游戏.
包括FBX文件。
更多在 kubold.com
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