Features:

  • Coastal and Asia Tree Biomes
  • Spire, hexic, and cubic rocks
  • Foliage for each biome
  • Automatic landscaping tools
  • Landscape blending
  • Premade Foliage Types for easy painting
  • Foliage interaction
  • Foliage occlusion
  • Moss overlay, with some hand-painted vertex maps
  • Global wind intensity, direction, and tree swaying
  • Water, waterfalls, and effects
  • Water interaction
  • Underwater post process and transition
  • Paint biome colors with custom Grass Map
  • Hand-made LODs for best performance/visuals
  • Unique complex collision meshes
  • Fully dynamic lighting with high performance
  • Lite demo version of stylized sky

Number of Unique Meshes: 310

Collision: Yes, simple and custom complex

Vertex Count: Trees 2000-5000, Rocks 100-200, Foliage 4-100

LODs: Yes, with custom hand-made LODs

Number of Materials and Material Instances: 16 Materials, 101 instances, and 11 functions

Number of Textures: 109

Texture Resolutions: 512, 1024, 2048, 4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/147wCDvZg6-9jZNyqSxX-I_HQkE2tGINZIhyjc2QHirY/edit?usp=sharing

特征:

  • 沿海和亚洲树木生物群落
  • 尖顶、六角和立方岩石
  • 每个生物群落的叶子
  • 自动美化工具
  • 景观融合
  • 预先制作的树叶类型,方便绘画
  • 植物相互作用
  • 树叶遮挡
  • 苔藓复盖,与一些手绘顶点地图
  • 全球风力强度、方向和树木摇曳
  • 水、瀑布和效果
  • 水的相互作用
  • 水下后期处理和过渡
  • 使用自定义草图绘制生物群系颜色
  • 手工制作的Lod以获得最佳性能/视觉效果
  • 独特的复杂碰撞网格
  • 高性能全动态照明
  • 精简版演示版的风格化的天空

唯一网格数:310

碰撞:是的,简单和自定义复杂

顶点数:树木2000-5000,岩石100-200,树叶4-100

Lod:是的,有定制的手工Lod

材质和材质实例数:16个材质,101个实例,11个函数

纹理数量:109

纹理分辨率:512,1024,2048,4096

支持的开发平台:

Windows:是的

Mac:是的

文件:https://docs.google.com/document/d/147wCDvZg6-9jZNyqSxX-I_HQkE2tGINZIhyjc2QHirY/edit?usp=sharing










A massive collection of stylized environment art assets to quickly build beautiful worlds of AAA quality!

SHOWCASE | SETUP VIDEO | DOCUMENTATION | DISCORD

Landscape tools will help automatically create cliffs and distribute grass, while runtime virtual textures will color the grass appropriately. Foliage Types are prepared to start painting immediately. All assets and materials are designed for flexible customization to fit your needs. Use VT blending to help your asset intersections blend better, enjoy foliage interacting with any character of your choice, take advantage of the occlusion material function to have foliage fade away when blocking the player, and splash around in the water with dynamic water interaction effects! Assets have been carefully created using handmade LODs for optimal performance and appearance, and all materials have easy switches to disable certain features to improve performance further.

Also check out Volume 1!

FAQ

Do I need Volume 1?

You do not need Volume 1 to enjoy Volume 2! You can create landscapes and complete biomes using just the assets in Volume 2.

Does this pack work alongside Volume 1?

Yes! This pack is designed to add new content (new trees, rocks, biomes) to the same art style as Volume 1. The folder structure was designed so all SoStylized assets should work together nicely.

Do the assets work with Nanite?

Yes, although I’m not using Nanite for the Demonstration scene, and you shouldn’t really need to use Nanite. The assets are already extremely low poly and have custom LODs.

Do the assets work with Lumen?

Yes, but again I’m not using Lumen in the Demonstration scene.

Will they work for [insert your game here]?

It’s impossible to know every use-case, but these assets are fairly straightforward and should work just fine for any game. You might want to read the Documentation first if you’re curious about setup or technical prerequisites.

I’m only interested in some of the assets.

I recently released a lite version of this asset which contains just a single biome, the landscape, foliage, and a sample of rocks. Great if you want to save some money and don’t need the full variety!

Can this asset be made compatible with older versions of Unreal?

There isn’t an easy way for me to migrate these assets to previous versions. However, as the pack is mostly just meshes and materials, the content itself is fine. You could theoretically export the models and textures, bring them backwards, and recreate the materials.

大量的风格化环境艺术资产,快速建立美丽的世界AAA质量!

展览厅 | 设置视频 | 文件 | 不和谐

地形工具将帮助自动创建悬崖和分布草,而运行时虚拟纹理将适当地为草着色。 植物类型准备立即开始绘画。 所有的资产和材料都是为灵活的定制设计的,以满足您的需要。 使用VT混合来帮助您的资产交叉点更好地混合,享受树叶与您选择的任何角色交互,利用遮挡材料功能使树叶在阻挡玩家时消失,并在水中溅起动态水交互效果! 资源是使用手工制作的Lod精心创建的,以获得最佳性能和外观,所有材料都有简单的开关来禁用某些功能,以进一步提高性能。

另请查看 第一卷!

常见问题

我需要第1卷吗?

您不需要第1卷即可享受第2卷! 您可以只使用第2卷中的资源创建地形和完整的生物群落。

这个包和第1卷一起工作吗?

是的! 此包旨在为与第1卷相同的艺术风格添加新内容(新树,岩石,生物群落)。 文件夹结构的设计使所有SoStylized资产应该很好地协同工作。

这些资产与Nanite一起使用吗?

是的,虽然我没有在演示场景中使用Nanite,而且你不应该真的需要使用Nanite。 资产已经非常低的poly,并有自定义Lod。

这些资产是否适用于流明?

是的,但我再次没有在演示场景中使用Lumen。

他们会为[在这里插入你的游戏]工作吗?

不可能知道每个用例,但这些资产相当简单,对于任何游戏都应该工作得很好。 如果您对设置或技术先决条件感到好奇,可能需要先阅读文档。

我只对一些资产感兴趣。

我最近发布了这个资产的精简版,其中只包含一个生物群落,景观,树叶和岩石样本。 伟大的,如果你想节省一些钱,不需要全品种!

这个资源是否可以与旧版本的虚幻引擎兼容?

对于我来说,没有一种简单的方法可以将这些资产迁移到以前的版本。 然而,由于包装主要是网格和材料,内容本身是好的。 理论上,您可以导出模型和纹理,将它们向后移动,然后重新创建材质。

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