Number of Unique Meshes: 94
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
LODs: Yes
Number of Materials and Material Instances: 96
Number of Textures: 210
Texture Resolutions: 2048×2048
Supported Development Platforms:
Windows: (Yes)
唯一网格数:94
碰撞:是的,根据资产的复杂性自动生成和每个多聚组合
Lod:是的
材质和材质实例数:96
纹理数量:210
纹理分辨率:2048×2048
支持的开发平台:
视窗:(是)
Notice:
- This project need to Support global clip plane for Planar Reflections
- Need to Enable virtual texture support (including UDIM texture)
- Finished demo map with baked lighting
- Scene preview video: https://drive.google.com/file/d/10taAR4cJ9mNG_Acx_OLYDTzxDZplOHVg/view?usp=sharing(Engine running recording by oCam,GTX 1070TI,R7 2700X)
- If you have any questions, please contact me by email first:lkarosx@163.com
通知书:
- 该项目需要支持平面反射的全局剪辑平面
- 需要启用虚拟纹理支持(包括UDIM纹理)
- 已完成的演示地图与烘焙照明
- 场景预览视频: https://drive.google.com/file/d/10taAR4cJ9mNG_Acx_OLYDTzxDZplOHVg/view?usp=sharing(OCAM,GTX1070ti,R7 2700X发动机运行记录)
- 如果您有任何问题,请先通过电子邮件与我联系:lkarosx@163.com
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