Please note: If you use default first person character, adjust character’s Capsule Radius to 45 or lower to be able to walk through doorways. Maximum Loop Iteration Count needs to be set 2 000 000 for BP_Material_swapper to work correctly on demo scenes.
Features:
- Construction blueprints for walls out/in/basement, floors/ceilings, roofs, porch, stairs and doors.
- Material swapper blueprint: Change all map materials from clean to worn and vice versa.
- Material swapper blueprint: Swap specific map material to another one.
- Modular meshes work with grid snapping.
- Clean and worn textures/materials for all objects.
- Main house materials are tweakable; more or less worn look and adjustable paint color.
- Doors, windows, drawers and cabinets have separate mesh components/blueprints and can be opened, but package does not come with playable opening and closing function.
- Night demo map. (Old and worn look)
- Day demo map. (New and clean look)
- Approximately 1.1 million triangles in demo scene. (With disabled realtime lights and no culling)
- Optimized lightning for games.
- Demo maps use baked lightmaps. UE5 maps baked using GPU Lightmass. For Ue5 there is also lumen version of the night worn demo map. Lumen map requires higher end pc.
Number of Unique Meshes: 676
Collision: Yes, automatic and custom
LODs: For high triangle count objects only.
Number of Materials and Material Instances: 8 Materials, 219 Material instances
Number of Textures: 608
Texture Resolutions: Mostly 2k and 4k, few from 256 to 1k
Supported Development Platforms:
Windows: Yes
Mac: No
Important notes:
Maximum Loop Iteration Count needs to be set 2 000 000 from project settings for BP_Material_swapper to work correctly.
请注意:如果您使用默认的第一人称角色,请将角色的胶囊半径调整为45或更低,以便能够穿过门口。 最大循环迭代计数需要设置为2 000 000BP_Material_swapper才能在演示场景中正常工作。
特征:
- 墙外/地下室、地板/天花板、屋顶、门廊、楼梯和门的建筑蓝图。
- 材质切换器蓝图:将所有地图材质从干净更改为磨损,反之亦然。
- 材质切换器蓝图:将特定的地图材质交换到另一个。
- 模块化网格与网格捕捉一起工作。
- 清洁和磨损的纹理/材料的所有对象。
- 主要房屋材料是可调整的;或多或少磨损的外观和可调整的油漆颜色。
- 门,窗,抽屉和橱柜有单独的网格组件/蓝图,可以打开,但包装没有可玩的打开和关闭功能。
- 夜间演示地图。 (旧的和磨损的外观)
- 日演示地图。 (新的和干净的外观)
- 演示场景中大约有110万个三角形。 (有禁用实时灯和没有剔除)
- 优化闪电游戏。
- 演示地图使用烘焙光照贴图。 使用GPU Lightmass烘焙的UE5地图。 对于Ue5,还有lumen版本的夜间佩戴演示地图。 流明图需要更高端的pc.
唯一网格数:676
碰撞:是的,自动和自定义
Lod:仅适用于高三角形计数对象。
材质和材质实例数:8个材质,219个材质实例
纹理数量:608
纹理分辨率:主要是2k和4k,少数从256到1k
支持的开发平台:
Windows:是的
Mac:没有
重要事项:
最大循环迭代计数需要从项目设置中设置2 000 000才能使BP_Material_swapper正常工作。
<<<>>> PREVIEW VIDEO <<<>>> PREVIEW VIDEO 2 <<<>>> MODULARITY VIDEO <<<>>>
High detailed atmospheric modular house.
Super fast and easy to customize. Change your house from new and clean to old and worn with a single click. Build houses without the hassle of searching and drag & dropping house building meshes into map. Premade construction blueprints lets you change between meshes quickly and effectively.
New update adds one way doors, separate door knobs and hinges, new 90 degrees interior corner patch, UE5 demo scene fixes and UE5 version baked using GPU lightmass.
<<<>>> 预览视频 <<<>>> 预览视频2 <<<>>> 模块化视频 <<<>>>
高详细的大气模块化的房子。
超级快速和容易定制。 改变你的房子从新的和干净的旧和磨损与一个单一的点击。 建造房屋没有搜索和拖放房屋建筑网格到地图的麻烦。 预制构造蓝图可让您快速有效地在网格体之间进行更改。
新的更新增加了单向门,独立的门把手和铰链,新的90度内部角落补丁,UE5演示场景修复和UE5版本烘焙使用GPU光。
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