Photogrammetry based hires Poplar trees with nanite support, advanced wind system (up to individual leaves) and season feature, compatible with Megascans Trees.

基于摄影测量的杨树采用纳米岩支撑,先进的风力系统(最多可达单个叶子)和季节特征,与Megascans树木兼容。

Number of Unique Meshes:

  • 12 Trees with different age (each has 3 options, rock with roots at the bottom, ground patch with roots and a simple trunk)
  • 1 fallen tree
  • 7 saplings
  • 6 dry saplings
  • 3 saplings clumps
  • 9 debris piles
  • 3 leaves piles
  • 5 single leaves
  • 1 concrete pipe for background use in demo

Nanite Vertexes:

  • 480k – highest tree
  • 250k – average big tree
  • 100k – average tree
  • 10k – small trees and bushes

Number of Materials and Material Instances:

  • Pivot Painter 2.0 Foliage Master Material (5 hirarchy levels highly optimized, seams and terrain blending, season feature)
  • Props Master Material
  • Simple wind Master Material (used for moss)
  • Terrain Master Material (Base Layer + 5 paintable layers)
  • 109 Material Instances

Number of Textures:

  • 15 foliage textures
  • 15 terrain textures
  • 58 Pivot Painter 2.0 textures (Pivot Position and parent Index, XVector and XExtent divided by 2048)
  • 8 technical textures (material defaults, noises)

LODs: No (Intendet to use with Nanite, Fallback Mesh)

Collision: Accurate collisions

Texture Resolutions: Most of the textures 8k, terrain layers 4k

唯一网格数:

  • 不同年龄的12棵树(每棵都有3种选择,底部有根的岩石,有根的地面补丁和一个简单的树干)
  • 1棵倒下的树
  • 7棵树苗
  • 6棵干树苗
  • 3树苗团块
  • 9碎片堆
  • 3叶桩
  • 5片单叶
  • 演示中后台使用的1个混凝土管

纳米椎体:

  • 480k-最高树
  • 250k-平均大树
  • 100k-平均树
  • 10k-小树和灌木

材质和材质实例数:

  • 枢轴画家2.0叶主材料(5个层次高度优化,接缝和地形混合,季节特征)
  • 道具主材料
  • 简易风主材料(用于苔藓)
  • 地形主材料(基础层+5个可绘制层)
  • 109材质实例

纹理数量:

  • 15树叶纹理
  • 15地形纹理
  • 58Pivot Painter2.0纹理(枢轴位置和父索引,XVector和XExtent除以2048)
  • 8技术纹理(材质默认值,噪音)

Lod:No(Intendet与Nanite一起使用,回退网格)

碰撞:精确碰撞

纹理分辨率:大多数纹理8k,地形层4k










!!! If you own this asset, please reach us via Discord (with receipt). We will set $5 price (minimum price possible on marketplace) for our new POPLAR PCG BIOME. We are stopping support for this asset, but we don`t want to take away our support from you !!!

Runtime Demo UE5.1: Defect Poplar (Uses nVidia DLSS)

Video:

Teaser

Quick Start

Also Check:

Our Second Marketplace Store

Our Discord

Our Artstation:

https://www.artstation.com/defect

https://www.artstation.com/antongorodecki

Features:

  • Highres Nanite Poplar Trees and forest debris
  • Pivot Painter 2.0 Wind system (up to individual leaves), compatiable with Megascans Trees
  • Updated Foliage Actor, compatiable with Megascans Trees
  • Photogrammetry based truncks and debris, photometric stereo leaves and brunches
  • Season Feature
  • 4 paintable landscape layers including puddles
  • Uses same project structure as all of our products

UPD:

If your project is using Ultra Dynamic Sky Asset and you want it to controll trees, just replace our global foliage actor with this one Global Foliage Actor and enable Ultra Dynamic Weather in blueprint Details.

Please make sure to enable Nanite, Lumen and Virtual Shadows in project Settings and update graphics drivers to a latest version.

Enabling Nanite Support

Enabling Lumen Support

Enabling Virtual Shadow Support

Requiers RTX graphics card 2060 or 3050 minimum

Target RTX 3080 – 60 fps

Tested on Windows 10, 11

!!! 如果您拥有此资产,请通过Discord(带收据)与我们联系。 我们将为我们的新杨树PCG生物群落设定5美元的价格(市场上可能的最低价格). 我们正在停止对这项资产的支持,但我们不想剥夺我们对你的支持!!!

运行时演示UE5.1: 缺陷杨树 (使用nVidia DLSS)

短片:

传情人

快速启动

也检查:

我们的第二个市场商店

我们的不和

我们的艺术站:

https://www.artstation.com/defect

https://www.artstation.com/antongorodecki

特征:

  • 海瑞斯纳米杨树和森林碎片
  • 枢轴画家2.0风系统(最多可达个别叶子),可与巨型树木兼容
  • 更新的树叶演员,与巨型树兼容
  • 基于摄影测量的截断和碎片,光度立体叶和早午餐
  • 季节特色
  • 4个可绘画的景观层,包括水坑
  • 使用与我们所有产品相同的项目结构

UPD,UPD:

如果您的项目使用的是超动态天空资源,并且您希望它控制树木,只需将我们的全局植物actor替换为此actor即可 全球树叶演员 并在蓝图细节中启用超动态天气。

请确保在项目设置中启用Nanite,Lumen和虚拟阴影,并将图形驱动程序更新为最新版本。

启用Nanite支持

启用流明支持

启用虚拟阴影支持

Requiers RTX显卡2060或3050最低

目标RTX3080-60fps

在Windows10,11上测试

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