Features:
- Create custom lights converting them each other easily
- Apply custom light masks to the lights
- Creating light sensor interacting with characters
- Automatically adjust lightmap densities for certain meshes on the scene or asset’s settings
- The HDRI Backdrop Manager It creates easy setup for HDRI’s
- Quick access the project settings in terms of the lighting main setup .
Code Modules:
LightingTool(Editor)
LightingGame(Runtime)
Number Of C++ Classes
28
Number of Blueprints
16
Network Replicated
No
Supported Development Platforms:Win64
Supported Target Build Platforms: Win64
特征:
- 创建自定义灯光转换他们彼此容易
- 将自定义灯光蒙版应用于灯光
- 创建与角色交互的光传感器
- 自动调整场景或资源设置中某些网格体的光照贴图密度
- HDRI背景管理器它为HDRI的
- 在照明主设置方面快速访问项目设置。
代码模块:
LightingTool(编辑)
灯光游戏(运行时)
C++类数
28
蓝图数目
16
网络复制
非也。
支持的开发平台:Win64
支持的目标构建平台:Win64
HERE, YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKS
https://cosmos.leartesstudios.com/
Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities.
We have developed a new tool for the gaming community: The Ultimate Lighting and Camera Tool, which accelerates and simplifies your Unreal Engine lighting and camera workflow.
Under the hood, the Ultimate Lighting and Camera Tool consists of impressive number of features, We also planning to develop the tool further expanding its functionality and versatility.
Ultimate Lighting and Camera Tool Features:
- To create a light in your scene, open the Lighting Tool window and drag one of the Point Light, Spot Light, or Rect Light icons onto the scene.
- You can easily change the behavior and illumination of the light by choosing from a variety of function types.
- Apply masks to lights with just a few clicks.
- Change the light type quickly.
- Create light sensors for interacting with characters.
- Adjust the lightmaps for the entire scene or based on specific assets.
- Camera Manager Tool for easy setup angle-by-angle.
- Control your cameras easily.
- The HDRI Backdrop Manager creates HDRI with a few clicks.
Ultimate Lighting and Camera Tool Version 1.1 Release Notes
- Documentation Shortcut: Added a documentation shortcut to the tool menu for quick access.
Camera Manager Enhancements:
- Background Operations: All shortcut functions in the Camera Manager tool now operate in the background without needing to open the Camera Manager.
- New Camera Shortcut: Added Ctrl + Q as a shortcut to create a new camera in the current view in the Camera Manager tool.
Lights Tool Enhancements:
- IES Profiles: Added the ability to add and change IES profiles, including 25 default profiles in the Lights Tool.
- Additional Source Folder: Added an option for users to specify an additional source folder from their projects for IES profiles and light mask textures.
Lightmap Tool Enhancements:
- Added an option to uncheck the override setting and revert to default lightmap resolution values for meshes.
- Added an option to reset the min and max density values to their default settings.
🐛 Bug Fixes
- Fixed an issue where the spotlight remained at a fixed rotation during light conversion.
V1.2 Update Notes:
- Bug Fix: Resolved an issue causing unexpected behavior during cooking for specific platforms.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here, you can join the Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
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https://cosmos.leartesstudios.com/
欢迎来到Leartes Studios的创新世界,在这里,对游戏的热情与虚幻引擎的自动化可能性相得益彰。
我们为游戏社区开发了一个新工具:终极照明和相机工具,它可加快和简化您的虚幻引擎照明和相机工作流程。
在引擎盖下,最终的照明和相机工具包括令人印象深刻的功能,我们还计划开发该工具进一步扩大其功能和通用性。
终极照明和相机工具功能:
- 要在场景中创建光源,请打开照明工具窗口,然后将点光源、聚光灯或矩形光源图标之一拖动到场景中。
- 通过从各种函数类型中进行选择,您可以轻松更改灯光的行为和照明。
- 只需点击几下即可将蒙版应用于灯光。
- 快速更改灯型。
- 创建用于与角色交互的光传感器。
- 调整整个场景或基于特定资源的光照贴图。
- 相机管理器工具,方便设置角度逐角度.
- 轻松控制你的相机。
- HDRI背景管理器只需单击几下即可创建HDRI。
终极照明和相机工具版本1.1发行说明
- 文档快捷方式:为快速访问添加了工具菜单的文档快捷方式。
相机管理器增强功能:
- 后台操作:相机管理器工具中的所有快捷方式功能现在都在后台运行,无需打开相机管理器。
- 新相机快捷方式:添加了Ctrl+Q作为快捷方式,可在相机管理器工具的当前视图中创建新相机。
灯光工具增强:
- IES配置文件:添加添加和更改IES配置文件的功能,包括灯光工具中的25个默认配置文件。
- 附加源文件夹:为用户添加了一个选项,可以从他们的项目中指定IES配置文件和光掩膜纹理的附加源文件夹。
光照贴图工具增强功能:
- 添加了取消选中复盖设置的选项,并恢复为网格体的默认光照贴图分辨率值。
- 添加了将最小和最大密度值重置为默认设置的选项。
🐛Bug修复
- 修复了光线转换过程中聚光灯保持固定旋转的问题。
V1.2更新说明:
- 错误修复:解决了在特定平台烹饪期间导致意外行为的问题。
对于您的所有促销请求,技术支持需求,建议和退款请求,请 创建一张票.
在这里,你可以加入 Leartes Discord频道提供实时支持,折扣和自定义外包环境项目。
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