Number of Unique Meshes: 393 static meshes, 2 Flags with Cloth Simulation
Collision: Yes, automatically generated, some custom made.
LODs: Yes, automatically generated, some custom made.
Nanite Vertex Count:
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20 up to 35.134
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2820 up to 79.110 for ivy meshes
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328 up to 413.912 for hipoly meshes
Number of Materials and Material Instances: 31 Materials, 122 Materials instances
Number of Textures: 219
Texture Resolutions: (Reduced In game Max Size where needed):
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6 – 512×512
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3 – 1024×1024
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6 – 2048X2048
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1 -4096×512
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203 – 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
唯一网格数: 393 静态网格体, 2 带布料模拟的旗帜
碰撞:是的,自动生成,一些定制。
是的,自动生成的,一些定制的.
纳米顶点计数:
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20至35.134
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常春藤网2820至79.110
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328至413.912的hipoly网格
材质和材质实例数: 31 材料,122个材料实例
纹理数量: 219
纹理分辨率:(在需要的地方减少游戏最大尺寸):
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6-512×512
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3-1024×1024
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6-2048X2048
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1-4096×512
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203-4096×4096碌录莽拢潞赂漏卯芦禄忙猫
支持的开发平台:
Windows:是的
Mac:没有
A modular architecture pack, inspired by the traditional “Timber Frame” houses, with working interiors.
The Gothic Knight in the screenshot is not included. You can buy it on the marketplace: https://www.unrealengine.com/marketplace/en-US/product/gothic-knight
Third Person Walktrough (Latest Update, UE5.1): https://youtu.be/4NHaUdOkrio
Demonstration Map Walktrough (Up to Unreal engine 5.0): https://youtu.be/w2LyiagbyQA
Integration with my Medieval Modular Church: https://youtu.be/rrtD6NzQutk
UPDATES V1.1 – Only available from UE 5.1 onwards
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Added Hipoly mesh for roofs and stone walls (Old low poly version still available).
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Improved windows meshes and glass.
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Added simple grass and simple ivy.
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Added a counter for the inn (Screenshot 7)
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Added a few props from my Medieval modular church (Books, Tableware, chandelier)
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Nanite and lumen enabled.
UPDATES V1.08 – Up to UE 5.0 (Screenshot 10 to 15)
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Improved albedo value for textures
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Removed the green tinge from the stone textures (better integration with my Medieval Modular Church which has been updated as well)
UPDATES V1.07
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Added Seamless Texture support for walls, pillars, roofs.
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Added a folder with the meshes that uses the new materials. (I’ve added a new uv set for the seamless textures. Screenshot 21).
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Added RGB masks that allow more control over the materials, like Dirt, Edge wear, Color;
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You can now Customize the look of the buildings. (Screemshot 20)
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Material Instance Overview https://youtu.be/SuJNdEHB27U
Features:
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Modular architecture elements such as walls, pillar, beams, floors, roofs, chimney, doors, windows, arcade…
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Working interiors with basic props and furniture furniture
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8 Pre assembled buildings modules with blueprints
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Pre assembled props and building elements such as windows, doors, walls… with blueprints
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Textured in Substance Painter.
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All models have UV baked textures, some also use RGB masks and seamless textures.
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4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together. (Reduced In game Max Size where needed)
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1 Particle for Candle Flame
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Example Map Included
一个模块化的建筑包,灵感来自传统的”木结构”房屋,与工作内部。
截图中的哥特式骑士不包括在内。 你可以在市场上买到: https://www.unrealengine.com/marketplace/en-US/product/gothic-knight
第三人称Walktrough(最新更新,UE5.1): https://youtu.be/4NHaUdOkrio
演示地图Walktrough(最高可达虚幻引擎5.0): https://youtu.be/w2LyiagbyQA
与我的中世纪模块化教堂整合: https://youtu.be/rrtD6NzQutk
更新V1.1-仅可从 UE5.1 起
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增加了屋顶和石墙的Hipoly网格(旧的低聚版本仍然可用)。
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改进的窗户网格和玻璃。
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添加了简单的草和简单的常春藤。
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为客栈增加了一个柜台(截图7)
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从我的中世纪模块化教堂添加了一些道具(书籍,餐具,吊灯)
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纳米和流明启用。
更新V1.08-到UE5.0(截图10到15)
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改进纹理的反照率值
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从石头纹理中去除绿色色调(更好地与我的 中世纪模块化教堂 它也已更新)
更新V1.07
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为墙壁,柱子,屋顶添加无缝纹理支持。
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添加了一个包含使用新材质的网格的文件夹。 (我为无缝纹理添加了一个新的uv集。 截图21)。
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添加了RGB蒙版,可以更好地控制材料,如污垢,边缘磨损,颜色;
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您现在可以自定义建筑物的外观。 (尖叫声20)
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材质实例概述 https://youtu.be/SuJNdEHB27U
特征:
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模块化建筑元素,如墙壁,支柱,横梁,地板,屋顶,烟囱,门,窗,拱廊。..
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使用基本道具和家具家具的内部工作
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8 预组装建筑模块与蓝图
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预先组装的道具和建筑元素,如窗户,门,墙壁。.. 用蓝图
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纹理在物质画家。
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所有模型都有UV烘焙纹理,有些还使用RGB蒙版和无缝纹理。
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4K PBR金属工作流纹理,金属,粗糙度,遮挡包装在一起。 (在需要的地方减少游戏最大尺寸)
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1粒子蜡烛火焰
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包括示例地图
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