Number of Unique Meshes: 393 static meshes, 2 Flags with Cloth Simulation

Collision: Yes, automatically generated, some custom made.

LODs: Yes, automatically generated, some custom made.

Nanite Vertex Count:

  • 20 up to 35.134

  • 2820 up to 79.110 for ivy meshes

  • 328 up to 413.912 for hipoly meshes

Number of Materials and Material Instances: 31 Materials, 122 Materials instances

Number of Textures: 219

Texture Resolutions: (Reduced In game Max Size where needed):

  • 6 – 512×512

  • 3 – 1024×1024

  • 6 – 2048X2048

  • 1 -4096×512

  • 203 – 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: No

唯一网格数: 393 静态网格体, 2 带布料模拟的旗帜

碰撞:是的,自动生成,一些定制。

是的,自动生成的,一些定制的.

纳米顶点计数:

  • 20至35.134

  • 常春藤网2820至79.110

  • 328至413.912的hipoly网格

材质和材质实例数: 31 材料,122个材料实例

纹理数量: 219

纹理分辨率:(在需要的地方减少游戏最大尺寸):

  • 6-512×512

  • 3-1024×1024

  • 6-2048X2048

  • 1-4096×512

  • 203-4096×4096碌录莽拢潞赂漏卯芦禄忙猫

支持的开发平台:

Windows:是的

Mac:没有










A modular architecture pack, inspired by the traditional “Timber Frame” houses, with working interiors.

The Gothic Knight in the screenshot is not included. You can buy it on the marketplace: https://www.unrealengine.com/marketplace/en-US/product/gothic-knight

Third Person Walktrough (Latest Update, UE5.1): https://youtu.be/4NHaUdOkrio

Demonstration Map Walktrough (Up to Unreal engine 5.0): https://youtu.be/w2LyiagbyQA

Integration with my Medieval Modular Church: https://youtu.be/rrtD6NzQutk

UPDATES V1.1 – Only available from UE 5.1 onwards

  • Added Hipoly mesh for roofs and stone walls (Old low poly version still available).

  • Improved windows meshes and glass.

  • Added simple grass and simple ivy.

  • Added a counter for the inn (Screenshot 7)

  • Added a few props from my Medieval modular church (Books, Tableware, chandelier)

  • Nanite and lumen enabled.

UPDATES V1.08 – Up to UE 5.0 (Screenshot 10 to 15)

  • Improved albedo value for textures

  • Removed the green tinge from the stone textures (better integration with my Medieval Modular Church which has been updated as well)



UPDATES V1.07

  • Added Seamless Texture support for walls, pillars, roofs.

  • Added a folder with the meshes that uses the new materials. (I’ve added a new uv set for the seamless textures. Screenshot 21).

  • Added RGB masks that allow more control over the materials, like Dirt, Edge wear, Color;

  • You can now Customize the look of the buildings. (Screemshot 20)

  • Material Instance Overview https://youtu.be/SuJNdEHB27U

Features:

  •  Modular architecture elements such as walls, pillar, beams, floors, roofs, chimney, doors, windows, arcade…

  •  Working interiors with basic props and furniture furniture

  • 8 Pre assembled buildings modules with blueprints

  • Pre assembled props and building elements such as windows, doors, walls… with blueprints

  • Textured in Substance Painter.

  • All models have UV baked textures, some also use RGB masks and seamless textures.

  • 4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together. (Reduced In game Max Size where needed)

  • 1 Particle for Candle Flame

  • Example Map Included

一个模块化的建筑包,灵感来自传统的”木结构”房屋,与工作内部。

截图中的哥特式骑士不包括在内。 你可以在市场上买到: https://www.unrealengine.com/marketplace/en-US/product/gothic-knight

第三人称Walktrough(最新更新,UE5.1): https://youtu.be/4NHaUdOkrio

演示地图Walktrough(最高可达虚幻引擎5.0): https://youtu.be/w2LyiagbyQA

与我的中世纪模块化教堂整合: https://youtu.be/rrtD6NzQutk

更新V1.1-仅可从 UE5.1

  • 增加了屋顶和石墙的Hipoly网格(旧的低聚版本仍然可用)。

  • 改进的窗户网格和玻璃。

  • 添加了简单的草和简单的常春藤。

  • 为客栈增加了一个柜台(截图7)

  • 从我的中世纪模块化教堂添加了一些道具(书籍,餐具,吊灯)

  • 纳米和流明启用。

更新V1.08-到UE5.0(截图10到15)

  • 改进纹理的反照率值

  • 从石头纹理中去除绿色色调(更好地与我的 中世纪模块化教堂 它也已更新)



更新V1.07

  • 为墙壁,柱子,屋顶添加无缝纹理支持。

  • 添加了一个包含使用新材质的网格的文件夹。 (我为无缝纹理添加了一个新的uv集。 截图21)。

  • 添加了RGB蒙版,可以更好地控制材料,如污垢,边缘磨损,颜色;

  • 您现在可以自定义建筑物的外观。 (尖叫声20)

  • 材质实例概述 https://youtu.be/SuJNdEHB27U

特征:

  •  模块化建筑元素,如墙壁,支柱,横梁,地板,屋顶,烟囱,门,窗,拱廊。..

  •  使用基本道具和家具家具的内部工作

  • 8 预组装建筑模块与蓝图

  • 预先组装的道具和建筑元素,如窗户,门,墙壁。.. 用蓝图

  • 纹理在物质画家。

  • 所有模型都有UV烘焙纹理,有些还使用RGB蒙版和无缝纹理。

  • 4K PBR金属工作流纹理,金属,粗糙度,遮挡包装在一起。 (在需要的地方减少游戏最大尺寸)

  • 1粒子蜡烛火焰

  • 包括示例地图

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