Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different from the original. You can check DEMO to see the differences.
Features:
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game ready and optimized 4.25-5.0 (around 70-90 FPS on full HD and 1070 graphic card – more in documentation).
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photogrammetry High-quality assets – statues, rocks, debris
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detail and atmospheric scene with effects of waterfall, river.
Number of Unique Meshes: ~230+80 variations
Collision: Yes – mostly custom and some simple box just generated
Vertex Count: Most of 400-10 000 tris
LODs: Yes – mostly generated
Number of Materials and Material Instances: 313
Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.
Number of Textures: 411
Texture Resolutions:
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4096 for larger objects
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2048-4096 most objects
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512-1024 small props
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Terrain: 4096×4096
Supported Development Platforms: Desktop, VR
Windows: (Yes)
Nanite/Lumen for UE5: [Yes for 5.1+]
Important/Additional Notes:
For Sky-textures we used great CC0 free textures from PolyHaven: link
If you need any help or additional information please write to us at scansfactory@gmail.com
请注意,虚幻5现在默认启用了Lumen。 我们仍然支持更多的游戏准备管道,您应该在项目设置中禁用此功能,以获得像我们的5.0屏幕截图一样的结果。 我们在5.1+版本中添加了对Lumen和Nanite的支持。 可能看起来和原来的有点不同。 您可以查看演示以查看差异。
特征:
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游戏准备和优化4.25-5.0(在全高清和1070图形卡上大约70-90FPS-更多在文档中)。
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摄影测量高品质资产-雕像、岩石、碎片
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细节和大气场景与瀑布,河流的影响.
独特网格数:~230+80个变化
碰撞:是的-主要是自定义和一些简单的盒子刚刚生成
顶点数:大多数400-10 000tris
Lod:是的-主要是生成的
材质和材质实例数:313
材料只有几个基本材料来控制整个地图在一个地方。 如果需要,将材料与您的一个项目合并将非常有用。 为了节省内存,我们使用了反照率的粗糙度,并使用额外的内存空间来更好地分辨率其他纹理。
纹理数量:411
纹理分辨率:
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4096适用于较大物体
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2048-4096大多数对象
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512-1024小道具
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地形:4096×4096
支持的开发平台:桌面、VR
视窗:(是)
Ue5的纳米/流明:[5.1+是]
重要/附加注意事项:
对于天空纹理,我们使用了伟大的CC0免费纹理从PolyHaven: 连结
如果您需要任何帮助或其他信息,请写信给我们scansfactory@gmail.com
📷 Watch Flythrough (before updates)
📷 Watch Walkthrough (before updates)
📷 Watch Update 1
🔥 Discord: JOIN (news, live support, feedback, demos, and gifts) 💡 FAQ: CHECK 💡Documentation: CHECK 💡Download:
Standard lighting pipeline: DEMO_4_25,
Lumen + Nanite: DEMO_5_1
💡 Old Reviews and questions: here or here 🔥
✅UPDATE 2
-blueprint prefabs for building structures
-roofs models
-nanite and lumen support for 5.1+
✅UPDATE 1
-new night lighting scenario
-few additional assets like candles and fireflies
Mountains Ancient Temple based on photogrammetry content could give you a realistic, believable world. But you can always crank it up to a more fantasy style with a proper lighting setup. This example you can find on our demo map. Immersive and atmospheric level and dungeons environment is what brings fantasy games to the next level. The map is huge and contains a few different samples join in one long walkthrough. It’s the biggest map we did. We hope it will be useful for you.
And like always remember after every 🔥 >>> 10 reviews <<< 🔥 we will make a free update. Write in your review what you want 👀 Hurry – we only wait until June 2023.
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different lighting scenario for demo scene or
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more blueprints prefabs included different building structures or
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additional new rocks models.
Check our other products here based on scans. And find out more information about us HERE
Main meshes:
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ancient temple with many elements
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rocks
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trunks, debris, roots, logs
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foliage (trees, bushes, small vegetation)
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stairs, floors
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bridges
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wood planks
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ground stones, cobbles
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and many more
Effects:
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waterfall
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river
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wind + leaves
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fallen debris
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fire guide on spline
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fireplace, torchlight
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mist, fogs, god rays
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bats
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leaves
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swamp water
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spiderwebs
Sounds:
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ambient for day
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birds
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fireplace, fire torch
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wind
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waterdrops
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bats
All foliage, sounds, and effects on the walkthrough are included. Waterfall, river, fireplaces, and clothes are just a few of many effects with could empower your scenes.
📷 手表 飞来飞去 (更新前)
📷 手表 演练/演练 (更新前)
📷 手表 更新1
🔥 不和谐: 加入 (新闻,现场支持,反馈,演示和礼物)🙂 常见问题: 支票 💡文件: 支票 💡下载:
标准照明管道: 演示_4_25,
流明+纳米: 演示_5_1
✅更新2
-建筑结构蓝图预制件
-屋顶模型
-纳米及流明支持5.1+
✅更新1
-新的夜间照明场景
-很少有额外的资产,如蜡烛和萤火虫
山古寺基于摄影测量的内容可以给你一个现实的,可信的世界。 但你总是可以用适当的照明设置把它变成一个更幻想的风格。 这个例子你可以在我们的演示地图上找到。 身临其境和大气水平和地下城环境是什么带来幻想游戏到一个新的水平。 地图是巨大的,包含几个不同的样本加入一个长的演练。 这是我们做的最大的地图。 我们希望它对您有用。
就像永远记住每一次! >>>10评论<<< 我们将免费更新。 写在你的评论中你想要什么,快点-我们只等到2023年6月。
-
演示场景的不同照明场景或
-
更多的蓝图预制件包括不同的建筑结构或
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额外的新岩石模型。
根据扫描检查我们的其他产品. 并了解更多关于我们的信息 这里
主网格:
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有许多元素的古庙
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岩石
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树干,碎片,根,原木
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树叶(树木,灌木,小植被)
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楼梯、地板
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桥梁
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木板
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地面石头,鹅卵石
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还有更多
影响:
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瀑布
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河川
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风+树叶
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倒下的碎片
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花键上的防火指南
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壁炉,火把
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雾,雾,神光
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蝙蝠
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树叶
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沼泽水
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蜘蛛网
声音:
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白天的环境
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鸟类
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壁炉,火把
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风
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水珠,水珠
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蝙蝠
演练中的所有植物、声音和效果都包括在内。 瀑布、河流、壁炉和衣服只是许多效果中的一小部分,可以增强你的场景。
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