PBR: Yes
LODs: Yes (Where needed)
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[12] Material
[21] Material Instance
[32] Material Function
[38] Texture
[39] Mesh
Join Discord – News, Articles, Support+
Loving it?
Rate it <3
PBR:是
Lod:是的(在需要的地方)
纹理尺寸:高达8K
支持的开发平台:Windows
支持的目标构建平台:Windows
[12]材料
[21]材质实例
[32]材质功能
[38]纹理
[39]网格
喜欢吗?
评价它<3
Big Hatched Mountain. The landscape is based on LiDAR data.
Including two maps:
~64 Square Kilometers. 1 Vertex per meter.
And
~900 Square Kilometers1. 1 Vertex per 4 meters.
Video
Note:
- There's no Nanite support for Foliage and Landscapes in 5.0.3.
- There's a bug in UE5 preventing us from importing landscape layer masks in the Landscape Painting mode and we needed this feature for distributing the trees using the Procedural Foliage Spawner. For now, they're distributed using the landscape grass types and won't have collision. Meshes do have collision though, and it works fine if you place them manually or using the Foliage Painter.
- Screenshots are taken at 4K resolution and reduced to 1080p.
- We may maximize quality settings on different components for taking the screenshots and creating the video, such as volumetric clouds, shadowing, Lumen, etc. The settings are toned down again for real-time use.
- The video and screenshots are showcasing the small map (64 Square Kilometers).
- Uploaded media may not reflect the latest changes.
- Performance might not be optimal on old hardware.
- Characters are not included.
This product supports Lumen for Unreal Engine 5.0+.
See the documentation for enabling Lumen.
Features
• Over 900 Square Kilometers
• Powerful Material Instance Parameters
• Heightmap Based Layer Blending
• Custom plug and play functions
– Distance Roughness
– Contact Shadows
– Normal Intensity
– Random Darken
– Heightmap AO
– Distance Fade
– World Normal
– Double Sided
– Face Camera
– SpecRough
– Material AO
– Angle Fade
– World UV
– Mesh UV
– Colorizer
– NormalB
– Modifier
– Breeze
– Cloud
– Detail
– Mixer
– Color
• Landscape Paint Layers
• Unified Wind Shader
• Background Mesh
• Cloud Shadows
大孵化山。 地形基于激光雷达数据。
包括两张地图:
~64平方公里。 每米1个顶点。
和
~900平方公里1。 每4米1个顶点。
短片
注:
- 在5.0.3中没有纳米支持树叶和景观.
- 在UE5中有一个错误阻止我们在风景画模式中导入风景图层蒙版,我们需要这个功能来使用程序化植物生成器分发树木。 目前,它们使用景观草类型分布,不会发生碰撞。 不过,网格体确实有碰撞,如果您手动放置它们或使用植物绘制器,它可以正常工作。
- 屏幕截图以4k分辨率拍摄,并降低到1080p。
- 我们可以最大限度地提高不同组件的质量设置,以获取截图和创建视频,如体积云,阴影,流明等。 设置再次调低,以便实时使用。
- 视频和截图正在展示小地图(64平方公里)。
- 上传的媒体可能无法反映最新的变化。
- 在旧硬件上,性能可能不是最佳的。
- 字符不包括在内。
本产品支持适用于虚幻引擎5.0+的Lumen。
特征
*超过900平方公里
*强大的材质实例参数
•基于高度图的图层混合
*自定义即插即用功能
-距离粗糙度
-接触阴影
-正常强度
-随机变暗
-高度图AO
-距离褪色
-世界正常
-双面
-面部摄像头
-SpecRough
-材料AO
-角度褪色
-世界紫外线
-网状紫外线
-着色器
-正常
-修饰符
-微风
-云
-细节
-搅拌机
-颜色
*景观油漆层
*统一风着色器
*背景网格
*云影
评论(0)