Features:

  •  A modular set of walls, floors and building assets for constructing a jungle temple
  •  A range of foliage and rock meshes for making a jungle environment
  •  Rain, leaf, smoke, fire and dust niagara system particles
  • Ground and water materials

Number of Unique Meshes: 97

Collision: Yes, automatically genereted except for a few meshes like stairs that required more accurate collision.

Vertex Count: Generally around 500 tris per architectural mesh and 50 per foliage and rock

LODs: Yes

Number of Materials and Material Instances: 17 Materials and 20 Material Instances

Number of Textures: 42 Textures

Texture Resolutions: 4096 for architecture Texture atlas and 2048 for foliage, ground and other assets

Particles: 6 Niagara systems

Supported Development Platforms: Windows: Yes Mac: Yes

特征:

  •  一套模块化的墙壁、地板和建筑资产,用于建造丛林神庙
  •  一系列树叶和岩石网格,用于制作丛林环境
  •  雨、叶、烟、火、尘尼亚加拉系统颗粒
  • 地面及水物料

唯一网格数: 97

碰撞:是的,自动生成,除了一些需要更精确碰撞的网格(如楼梯)。

顶点数:通常每个建筑网格约500tris,每个树叶和岩石约50tris

Lod:是的

材质和材质实例数: 17材料20个材质实例

纹理数量: 42纹理

纹理分辨率:4096用于建筑纹理地图集,2048用于植物、地面和其他资源

粒子: 6尼亚加拉系统

支持的开发平台:Windows:是Mac:是










A collection of walls, floors, pillars and other decorative architectural assets for creating a modular jungle temple. Also includes foliage, rock, ground and particle assets that can be used to create a lush jungle environment.

Video trailer here:

www.youtube.com/watch?v=NB2E5xPH2mI

Includes variations for the floor and wall types as well as a range of other architectural assets that can be used to add variety to your scene. The floors and walls are capable of fitting together and can be placed on a grid, flipped and rotated to produce a tiled environment.

All architecture assets are made from one texture atlas to ensure good performance. These also use Parallax Occlusion Mapping to increase the detail on meshes without much performance loss.

Also includes a range of foliage type assets for painting a landscape with foliage meshes. Foliage materials will move in the wind and are also from one atlas.

墙壁,地板,柱子和其他装饰性建筑资产的集合,用于创建模块化丛林寺庙。 还包括树叶、岩石、地面和粒子资源,可用于创建郁郁葱葱的丛林环境。

这里的视频预告片:

www.youtube.com/watch?v=NB2E5xPH2mI

包括地板和墙壁类型的变化,以及一系列其他建筑资源,可用于增加您的场景的多样性。 地板和墙壁能够装配在一起,可以放置在网格上,翻转和旋转以产生瓷砖环境。

所有架构资产都由一个纹理图集制成,以确保良好的性能。 它们还使用视差遮挡映射来增加网格上的细节,而不会造成太大的性能损失。

还包括一系列植物类型资源,用于使用植物网格体绘制地形。 树叶材料将在风中移动,也是从一个地图集.

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