Each Material comes with a core “sbs” Substance Designer(SD) source file. With a single button press in SD, export a Substance file (sbsar) with parameters already set up and exposed. This file can be used in Unreal or any Substance program. Alternatively, export Textures from SD and use in the same Master Material setup with no changes needed.

Features:

  •  1 core Fabric Master Material with optional tessellation variant
  •  56 unique Fabric Material Instances with default presets, 56 Substance Designer (sbs) source files, 56 Substance graph files (sbsar). Substance Painter export presets
  •  224 Substance Textures – adjustable up to 4K native res in Unreal
  • Material Function variants of entire library
  • 2 showcase maps, 8 fabric meshes

All of the Fabric supports the following:

  • UV manipulation (Scale, Offsets, World Aligned & Triplanar mapping)
  • Base Color colorization (both in Texture and in the Material params)
  • Fuzzy Shading, Fuzziness mask
  • Normal, Roughness & Metallic
  • Emissive
  • Parallax Occlusion Mapping
  • Subsurface Scattering
  • Ambient Occlusion
  • Opacity and Masked Transparency with Dithered Temporal AA
  • Tessellation and Vertex Displacement

PERFORMANCE can be tailored with Material parameter control

Min Spec: During normal use of the Materials in UE4 this pack should run well on a mid to high end PC or Mac.

Supported Dev Platforms: PC, Mac

Supported Target Build Platforms: PC, Mac, PS4 and XBox One

Source Files version requirement: SBS – Substance Designer 2018.3 SBSAR – Substance Engine v6

每个材料都带有一个核心”sbs”物质设计器(SD)源文件。 在SD中按一个按钮,导出一个已经设置和公开的参数的物质文件(sbsar)。 此文件可用于虚幻或任何实体程序。 或者,从SD导出纹理,并在相同的主材质设置中使用,无需更改。

特征:

  •  1芯织物主材料,可选镶嵌变体
  •  56个具有默认预设的独特织物材质实例,56个物质设计器(sbs)源文件,56个物质图文件(sbsar)。 Substance Painter导出预设
  •  224个物质纹理-可调节到4k本地res在虚幻
  • 整个库的材质函数变体
  • 2个展示地图,8个织物网格

所有结构都支持以下内容:

  • UV操作(缩放、偏移、世界对齐和三平面映射)
  • 基色着色(无论是在纹理还是在材质参数中)
  • 模糊阴影,模糊面具
  • 正常,粗糙度和金属
  • 发射,发射
  • 视差遮挡映射
  • 次表面散射
  • 环境光遮蔽
  • 抖动时间AA的不透明度和掩蔽透明度
  • 曲面细分和顶点位移

工作表现 可定制材料参数控制

最小规格: 在UE4中正常使用材料时,此包应在中高端PC或Mac上运行良好。

支持的开发平台: PC,Mac

支持的目标构建平台: PC,Mac,PS4和XBox One

源文件版本要求:SBS – 物质设计师2018.3 SBSAR – 物质引擎v6











WATCH – Fabric made with Substance VIDEO

Requires the free Substance Plugin for Unreal 4

56 scan based 4K PBR Fabric Materials powered by Substance. Designed to offer a complete production pipeline which is flexible, performant and delivers high quality visuals. Perfect for Games or Arch Viz with source files included so you can use these exact materials in any Substance program.

Includes Fabric in the following categories:

Canvas, Corduroy, Cotton, Denim, Felt, Flannel, Fleece, Fur, Jersey, Lace, Leather, Linen, Shag pile, Synthetic, Terry Cloth, Velvet and Wool.

Please note this pack contains 14GB of 4K content and source files!

WATCH – 45 min of Support VIDEO in 4K

Adjust texture resolution in Unreal with the flick of a slider. Adjust your Textures with 10+ easy to use graph parameters directly in the Substance Graph in Unreal. Mix fabric with non fabric surfaces in the one texture set in Substance Painter. The library features well organised and easy to use Material Instances all based on a single Master Material.

PLEASE NOTE: This pack is fully functional in Unreal without a Substance subscription. Editing the supplied external source files (sbs & sbsar) requires a valid Substance license.

手表-用物质视频制作的织物

要求 虚幻4的免费实体插件

56基于扫描的4K PBR织物材料由物质驱动。 设计提供一个完整的生产管道,灵活,性能和提供高品质的视觉。 完美的游戏或拱可视化与源文件包括,因此您可以使用这些确切的材料在任何物质程序。

包括以下类别的织物:

帆布,灯芯绒,棉,牛仔布,毛毡,法兰绒,羊毛,毛皮,球衣,花边,皮革,亚麻,粗毛绒,合成,毛圈布,天鹅绒和羊毛。

请注意这个包包含14GB的4K内容和源文件!

观看-4k支持视频45分钟

轻弹滑块,在虚幻中调整纹理分辨率。 调整您的纹理与10+易于使用的图形参数直接在实体图在虚幻。 在Substance Painter中的一个纹理集中,将织物与非织物表面混合。 该库的特点是组织良好和易于使用的材料实例都基于一个单一的主材料。

请注意: 这个包是完全功能的虚幻没有物质订阅. 编辑提供的外部源文件(sbs和sbsar)需要有效的Substance许可证。

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