MESHES;

  • Lowpoly Rifle Mesh

  • Lowpoly Pump Shotgun Mesh

  • Lowpoly Pistol Mesh

  • Granade Mesh

  • Knife Mesh

  • Sniper Mesh

WEAPON ANIMATIONS;

  • Base Pose (Rifle-Pistol-Shotgun-Sniper-Knife-Granade)

  • Idle Animation (Shotgun-Sniper)

  • Fire Animation (Rifle-Pistol-Shotgun-Sniper-Knife-Granade)

  • Inspect Animation (Pistol-Shotgun-Sniper-Knife)

  • Reload Animation (Rifle-Pistol-SniperGranade)

  • Reload Empty Animation (Rifle-Pistol-Sniper)

  • Reload Begin Animation (Shotgun)

  • Relaod Empty Begin Animation (Shotgun)

  • Reload Loop Animation (Shotgun)

  • Relaod End Animation (Shotgun)

  • Melee Animation (Rifle-Pistol-Shotgun-Sniper-Knife)

CHARACTER ANIMATIONS;

  • Idle Animation

  • Jump Animation

  • Fall Animation

  • Walk Animation Blendspace with (Idle,Forward,Back,Left,Right,Back Right,Back Left)

  • Run Animation Blendspace with (Run,Run Left,Run Right)

  • Crouch Animation Blendspace with (Idle,Forward,Back,Left,Right,Back Right,Back Left)

Rigged to Epic skeleton: (Yes)

IK bones are included: (Yes)

Number of Animations: 54

Animation type (In-place)

Number of Materials and Material Instances: (2)

Number of Textures: (1)

Texture Resolutions: (2048×2048)

Supported Development Platforms: (Windows/Mac)

Important Notes:

UE5 MANNY JUST SUPPORTED ON UE 5.4+ WITH RETARGETER

Animations Designed for Procedural Systems because of that it doesn’t have WALK/RUN/AIM animations for weapons.

网格;

  • 低聚步枪网格

  • 低聚泵式霰弹枪网格

  • 低聚手枪网格

  • 榴弹网格

  • 刀网格

  • 狙击网格

武器动画;

  • 基本姿势(步枪-手枪-霰弹枪-狙击手-刀-榴弹)

  • 空闲动画(霰弹枪-狙击手)

  • 开火动画(步枪-手枪-霰弹枪-狙击手-刀-榴弹)

  • 检查动画(手枪-霰弹枪-狙击手-刀)

  • 重新加载动画(步枪-手枪-SniperGranade)

  • 重新加载空动画(步枪-手枪-狙击手)

  • 重新加载开始动画(霰弹枪)

  • 重新加载空开始动画(霰弹枪)

  • 重新加载循环动画(霰弹枪)

  • Relaod 结束动画(霰弹枪)

  • 近战动画(步枪-手枪-霰弹枪-狙击手-刀)

角色动画;

  • 空闲动画

  • 跳跃动画

  • 坠落动画

  • 行走动画混合空间(空闲、向前、后、左、右、右后、左后)

  • 运行动画混合空间(运行、向左运行、向右运行)

  • 蹲伏动画混合空间(空闲、向前、向后、左、右、右后、左后)

绑定到史诗骨架:(是)

包含 IK 骨骼:(是)

动画数量:54

动画类型(就地)

材质和材质实例数量: (2)

纹理数量:(1)

纹理分辨率:(2048×2048)

支持的开发平台:(Windows/Mac)

重要说明:

UE5 MANNY 刚刚在 UE 5.4+ 上通过重定向器获得支持

动画设计用于程序系统,因为它没有武器的行走/奔跑/瞄准动画。

🔗SHOWCASE VIDEO👇

ANIMATIONS ON WORK

🔗DISCORD CHANNEL FOR QUESTIONS👇

DISCORD

INCLUDED ANIMSETS👇

PISTOL-RIFLE-SHOTGUN-SNIPER-GRANADE-KNIFE

Designed for FPS procedural animation systems, this pack does not include walk, run, or aim animations for arms.

Weapon models shown are for demonstration; the asset pack includes placeholder models.

UE5 Manny Support Comes with retargeter on 5.4+ projects.

You can see how you can use the retargeter from THIS VIDEO.

If you have any of my kits you don’t need this pack.

🔗展示视频👇

动画开启工作

🔗DISCORD 问题频道👇

DISCORD

包含的动画👇

手枪-步枪-霰弹枪-狙击手-榴弹-刀

专为 FPS 程序动画系统设计,此包不包括手臂的行走、奔跑或瞄准动画。

所示武器模型仅供演示;资源包包括占位符模型。

UE5 Manny 支持在 5.4+ 项目上附带重定向器。

您可以从此查看如何使用重定向器视频

如果您有我的任何套件,则不需要此包。

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