MESHES;

  • Lowpoly Rifle Mesh

  • Lowpoly Pump Shotgun Mesh

  • Lowpoly Pistol Mesh

  • Granade Mesh

  • Knife Mesh

  • Sniper Mesh

WEAPON ANIMATIONS;

  • Base Pose (Rifle-Pistol-Shotgun-Sniper-Knife-Granade)

  • Idle Animation (Shotgun-Sniper)

  • Fire Animation (Rifle-Pistol-Shotgun-Sniper-Knife-Granade)

  • Inspect Animation (Pistol-Shotgun-Sniper-Knife)

  • Reload Animation (Rifle-Pistol-SniperGranade)

  • Reload Empty Animation (Rifle-Pistol-Sniper)

  • Reload Begin Animation (Shotgun)

  • Relaod Empty Begin Animation (Shotgun)

  • Reload Loop Animation (Shotgun)

  • Relaod End Animation (Shotgun)

  • Melee Animation (Rifle-Pistol-Shotgun-Sniper-Knife)

CHARACTER ANIMATIONS;

  • Idle Animation

  • Jump Animation

  • Fall Animation

  • Walk Animation Blendspace with (Idle,Forward,Back,Left,Right,Back Right,Back Left)

  • Run Animation Blendspace with (Run,Run Left,Run Right)

  • Crouch Animation Blendspace with (Idle,Forward,Back,Left,Right,Back Right,Back Left)

Rigged to Epic skeleton: (Yes)

IK bones are included: (Yes)

Number of Animations: 54

Animation type (In-place)

Number of Materials and Material Instances: (2)

Number of Textures: (1)

Texture Resolutions: (2048×2048)

Supported Development Platforms: (Windows/Mac)

Important Notes:

UE5 MANNY JUST SUPPORTED ON UE 5.4+ WITH RETARGETER

Animations Designed for Procedural Systems because of that it doesn’t have WALK/RUN/AIM animations for weapons.

网格/网格;

  • 低波利步枪网

  • 低波泵猎枪网

  • 低波利手枪网

  • [医]颗粒网

  • 刀网,刀网

  • 狙击网

武器动画;

  • 基本姿势(步枪-手枪-霰弹枪-狙击-刀-Granade)

  • 空闲动画(Shotgun-Sniper)

  • 火动画(步枪-手枪-霰弹枪-狙击-刀-Granade)

  • 检查动画(手枪-猎枪-狙击刀)

  • 重新加载动画(步枪-手枪-SniperGranade)

  • 重新加载空动画(步枪-手枪-狙击手)

  • 重新加载开始动画(猎枪)

  • Relaod空开始动画(Shotgun)

  • 重新加载循环动画(Shotgun)

  • Relaod结束动画(Shotgun)

  • 近战动画(步枪-手枪-霰弹枪-狙击-刀)

角色动画;

  • 空闲动画

  • 跳跃动画

  • 秋季动画

  • 走动画Blendspace与(空闲,前进,后退,左,右,后右,后左)

  • 运行动画Blendspace(运行,向左运行,向右运行)

  • 蹲伏动画Blendspace与(空闲,前进,后退,左,右,后右,后左)

装备史诗骨架:(是的)

包括IK骨头:(是的)

动画数量:54

动画类型(就地)

材质和材质实例数:(2)

纹理数量:(1)

纹理分辨率:(2048×2048)

支持的开发平台:(Windows/Mac)

重要事项:

UE5MANNY刚刚支持UE5.4+WITH RETARGETER

为程序系统设计的动画,因为它没有行走/运行/瞄准武器动画。










🔗SHOWCASE VIDEO👇

ANIMATIONS ON WORK

🔗DISCORD CHANNEL FOR QUESTIONS👇

DISCORD

INCLUDED ANIMSETS👇

PISTOL-RIFLE-SHOTGUN-SNIPER-GRANADE-KNIFE

Designed for FPS procedural animation systems, this pack does not include walk, run, or aim animations for arms.

Weapon models shown are for demonstration; the asset pack includes placeholder models.

UE5 Manny Support Comes with retargeter on 5.4+ projects.

You can see how you can use the retargeter from THIS VIDEO.

🔗展的视频👇

工作动画

《问题不和谐频道》

不和谐

包括动画集👇

手枪-步枪-霰弹枪-狙击手-GRANADE-刀

为FPS程序动画系统设计的,这个包不包括步行,跑步,或瞄准武器动画。

所示武器模型用于演示;资产包包括占位符模型。

UE5Manny支持在5.4+项目上附带retargeter。

你可以看到如何使用重定向器 这个视频.

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