Number of Materials: 9

Material Instances: 39

Number of Textures: 50

Texture Resolutions: 512 – 4096

Supported Development Platforms: Windows, Mac

Documentation

材料数量:9

材料实例:39

纹理数量:50

纹理分辨率:512-4096

支持的开发平台:Windows、Mac

文件










Create breathtaking oceans and glistening seas with OceanShaper – a games focused, highly customizable ocean water system for Unreal Engine!

Overview Video | Performance Video

With multiple tiers of customizable ocean waves, foam simulation, interactive water, underwater post process, a split view waterline effect, bioluminescence, animated caustics, buoyancy functions, and a high degree of modularity, OceanShaper is ideal for those wanting to create a range of both stylized or realistic oceans and water.

Features:

  • Craft anything from calm and gentle seas, to stormy oceans with enormous waves

  • Fully customize water color with additional controls for wave crest and trough color

  • Customize wall falloff towards the shore of your landscape

  • Highly configurable water interaction for any number of actors

  • Control wind influence on ocean waves

  • Wave foam simulation plus and shoreline foam

  • Bioluminescence effects on the ocean shoreline, wave crests, and when interacting with water

  • Seamlessly tiling Gerstner waves generated in Niagara for optimal performance

  • Modular system means you can pick and choose the effects you actually need for your project

  • Create a variety of different water styles to suit various themes and settings – from vibrant tropical waters to chilling arctic seas – stylized or realistic, fantasy, sci-fi, horror, toxic waters etc

  • Buoyancy functions included allow you to set up your own buoyancy system

  • Underwater post-process effects (fog, caustics, depth-based darkening)

  • Lifelike animated caustics effects

  • Multiple example ocean and material variations included

  • Demo island environment included

  • Written documentation + video setup guides + in-editor tooltips

The system is easy to set up in just a few minutes – just follow the provided written documentation or watch the setup videos below. Join the discord or send an email for support – see info in documentation.

Setup Videos:

Main Setup | Interaction Setup | Underwater Setup | Buoyancy Setup

Note: Buoyancy functions are included, not a full buoyancy system – the implementation is up to the user – see documentation for more information.

创造惊人的海洋和闪闪发光的海洋与海洋纸-一个游戏重点,高度定制的海洋水系统的虚幻引擎!

概览短片 | 表演短片

凭借多层可定制的海浪,泡沫模拟,交互式水,水下后期处理,分割视图水线效果,生物发光,动画焦散,浮力功能和高度模块化,OceanShaper非常适合那些想要创建一系列

特征:

  • 从平静温和的海洋到波涛汹涌的海洋,应有尽有

  • 完全自定义水的颜色与额外的控制波峰和波谷颜色

  • 自定义墙面脱落到您的景观岸边

  • 高度可配置的水交互,适用于任意数量的演员

  • 控制风对海浪的影响

  • 波浪泡沫模拟加和海岸线泡沫

  • 生物发光对海洋海岸线、波峰和与水相互作用的影响

  • 无缝平铺在尼亚加拉生成的格斯特纳波以获得最佳性能

  • 模块化系统意味着您可以选择项目实际需要的效果

  • 创建各种不同的水风格,以适应各种主题和设置-从充满活力的热带水域到令人不寒而栗的北极海域-风格化或现实,幻想,科幻,恐怖,有毒水域等

  • 包含的浮力功能允许您设置自己的浮力系统

  • 水下后处理效果(雾、焦散、基于深度的变暗)

  • 栩栩如生的动画焦散效果

  • 包括多个示例海洋和材料变化

  • 示范岛屿环境包括

  • 书面文档+视频设置指南+编辑器工具提示

该系统很容易在短短几分钟内设置-只需按照提供的书面 文件 或者观看下面的设置视频。 加入分歧或发送电子邮件以获得支持-请参阅文档中的信息.

设置视频:

主要设置 | 交互设置 | 水下装置 | 浮力装置

注意:浮力功能包括在内,而不是一个完整的浮力系统-实现取决于用户-有关更多信息,请参阅文档。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。