Number of Materials: 9
Material Instances: 39
Number of Textures: 50
Texture Resolutions: 512 – 4096
Supported Development Platforms: Windows, Mac
材料数量:9
材料实例:39
纹理数量:50
纹理分辨率:512-4096
支持的开发平台:Windows、Mac
Create breathtaking oceans and glistening seas with OceanShaper – a games focused, highly customizable ocean water system for Unreal Engine!
Overview Video | Performance Video
With multiple tiers of customizable ocean waves, foam simulation, interactive water, underwater post process, a split view waterline effect, bioluminescence, animated caustics, buoyancy functions, and a high degree of modularity, OceanShaper is ideal for those wanting to create a range of both stylized or realistic oceans and water.
Features:
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Craft anything from calm and gentle seas, to stormy oceans with enormous waves
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Fully customize water color with additional controls for wave crest and trough color
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Customize wall falloff towards the shore of your landscape
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Highly configurable water interaction for any number of actors
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Control wind influence on ocean waves
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Wave foam simulation plus and shoreline foam
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Bioluminescence effects on the ocean shoreline, wave crests, and when interacting with water
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Seamlessly tiling Gerstner waves generated in Niagara for optimal performance
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Modular system means you can pick and choose the effects you actually need for your project
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Create a variety of different water styles to suit various themes and settings – from vibrant tropical waters to chilling arctic seas – stylized or realistic, fantasy, sci-fi, horror, toxic waters etc
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Buoyancy functions included allow you to set up your own buoyancy system
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Underwater post-process effects (fog, caustics, depth-based darkening)
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Lifelike animated caustics effects
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Multiple example ocean and material variations included
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Demo island environment included
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Written documentation + video setup guides + in-editor tooltips
The system is easy to set up in just a few minutes – just follow the provided written documentation or watch the setup videos below. Join the discord or send an email for support – see info in documentation.
Setup Videos:
Main Setup | Interaction Setup | Underwater Setup | Buoyancy Setup
Note: Buoyancy functions are included, not a full buoyancy system – the implementation is up to the user – see documentation for more information.
创造惊人的海洋和闪闪发光的海洋与海洋纸-一个游戏重点,高度定制的海洋水系统的虚幻引擎!
凭借多层可定制的海浪,泡沫模拟,交互式水,水下后期处理,分割视图水线效果,生物发光,动画焦散,浮力功能和高度模块化,OceanShaper非常适合那些想要创建一系列
特征:
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从平静温和的海洋到波涛汹涌的海洋,应有尽有
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完全自定义水的颜色与额外的控制波峰和波谷颜色
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自定义墙面脱落到您的景观岸边
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高度可配置的水交互,适用于任意数量的演员
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控制风对海浪的影响
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波浪泡沫模拟加和海岸线泡沫
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生物发光对海洋海岸线、波峰和与水相互作用的影响
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无缝平铺在尼亚加拉生成的格斯特纳波以获得最佳性能
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模块化系统意味着您可以选择项目实际需要的效果
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创建各种不同的水风格,以适应各种主题和设置-从充满活力的热带水域到令人不寒而栗的北极海域-风格化或现实,幻想,科幻,恐怖,有毒水域等
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包含的浮力功能允许您设置自己的浮力系统
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水下后处理效果(雾、焦散、基于深度的变暗)
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栩栩如生的动画焦散效果
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包括多个示例海洋和材料变化
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示范岛屿环境包括
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书面文档+视频设置指南+编辑器工具提示
该系统很容易在短短几分钟内设置-只需按照提供的书面 文件 或者观看下面的设置视频。 加入分歧或发送电子邮件以获得支持-请参阅文档中的信息.
设置视频:
注意:浮力功能包括在内,而不是一个完整的浮力系统-实现取决于用户-有关更多信息,请参阅文档。
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