Includes:
- Material functions x2 (AdvancedTriplanar, AdvancedTriplanarInit)
- Demo Materials demonstrating triplanar capabilities
- Grunge and normal textures
Features:
- RGBA triplanar output
- Normals triplanar output, corrected
- Switch for World or Local space triplanar
- Controls for intensity on top and side planes
AdvancedTriplanarInit:
This function is used once within your material to calculate the triplanar mapping UVs, plane masks and a few other parameters. These can then be reused as many times as needed within your material in the other material function; AdvancedTriplanar
AdvancedTriplanar
This function takes the parameters from AdvancedTriplanarInit and applies them to a specified texture. This function can be used multiple times with different textures, but taking the same parameters from the init function. This is particularly useful for PBR materials where you may need to apply triplanar mapping to BaseColor, Occlusion, Roughness, Metallic and Normal.
Assets:
Master material: 2
Material instances: 32
Material functions: 2
Textures: 86 (all 2k resolution)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://blog.henlo.co/2023/09/13/advanced-triplanar-material/
包括:
- 材质函数x2(AdvancedTriplanar,AdvancedTriplanarInit)
- 演示三平面能力的演示材料
- 垃圾和普通纹理
特征:
- RGBA三相输出
- 法线三重输出,校正
- 切换为世界或本地空间三平面
- 控制顶部和侧面的强度
N.先进的,先进的:
此函数在材质中使用一次,用于计算三重平面映射Uv、平面掩模和其他一些参数。 然后,这些可以在其他材质函数中根据需要在您的材质中重复使用多次;AdvancedTriplanar
[医]先进的平面
此函数从AdvancedTriplanarInit中获取参数并将其应用于指定的纹理。 此函数可以多次使用不同的纹理,但从init函数中获取相同的参数。 这对于可能需要对底色、遮挡、粗糙度、金属色和法线应用三平面映射的PBR材质特别有用。
资产:
主材料:2
材料实例:32
材料功能:2
纹理:86(全2k分辨率)
支持的开发平台:
Windows:是的
Mac:是的
文件:https://blog.henlo.co/2023/09/13/advanced-triplanar-material/
Triplanar material functions often overlook normal maps because they require correction in order to appear accurate.
This plugin includes clearly labelled, well-structured material functions which can be reused anywhere in your project for good-looking, accurate triplanar texturing.
Also includes demo materials with annotated material graph which explains how the functions are optimised for performance. These optimisations allow you to use the function for multiple textures, for example in a PBR workflow, with minimal extra overhead.
FreePBR.com
The demo materials use PBR textures from FreePBR.com which has over 500 high quality texture packs available to download. They are all fully compatible with this material function and I highly recommend them.
Triplanar材质函数通常忽略法线贴图,因为它们需要校正才能显得准确。
这个插件包括清晰的标签,结构良好的材料函数,可以在项目的任何地方重复使用,以获得美观,准确的三重纹理。
还包括演示材料与注释材料图,解释如何优化功能的性能。 这些优化允许您使用多个纹理的函数,例如在PBR工作流中,以最小的额外开销。
FreePBR.com
演示材料使用PBR纹理从 FreePBR.com 它有超过500个高品质的纹理包可供下载。 它们都与这种材料功能完全兼容,我强烈推荐它们。
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