Features:

  • 9 Production-ready Customizable Master Materials
  • 80 Template Material Instances & Examples
  • Compact Material Functions Library Included 184 assets
  • A lot customization options. Over 1800 parameters to make it fully customizable. Additionally, Over 600 switches allows controlling efficiency-quality trade off.
  • Distance-based tessellation (UE 4.20 – 4.27), with customizable settings applied across all layers by default.
  • Displacement tessellation for Nanite (UE 5.3 – 5.4)
  • Supports 3 types of vertex paint – with water, grunge wall & default full customization setup.
  • Triplanar UV Projection Mapping
  • Normal Map Generation + Optimization calculation
  • Emissive + Cropping + Cloud Panner & Glow effects
  • Albedo color adjustment with fuzzy shading & subsurface color control
  • Efficient and GPU friendly. Uses between 100-270 instructions depending on the number of features enabled, can be used on VR.

Texture Resolutions:

  • (46) 2048×2048
  • (1) 2048×1024
  • (2) 512×512
  • (1) 128×128

Do Materials derive from a Master Material with instances as variation: Yes

Number of Materials: 9

Number of Material Instances: 84

Number of Material Functions: 184

Number of Textures: 50

Number of Maps: 3

Supported Development Platforms: PC, VR

Supported Target Build Platforms: PC

Documentation: https://drive.google.com/open?id=12qf3h0kW_K3b1W82Gv1C5A3jnSO8aKhD

If you have any questions or feature requests, please feel free to leave them below or email us at antonvmarketplace@gmail.com.

特征:

  • 9生产就绪可定制的主材料
  • 80模板素材实例&实例
  • 紧凑的材料函数库包括184个资产
  • 很多自定义选项。 超过1800个参数,使其完全可定制。 此外,超过600个开关允许控制效率-质量权衡.
  • 基于距离的曲面细分(UE4.20-4.27),默认情况下可在所有图层上应用自定义设置。
  • 纳米石的位移曲面细分(UE5.3-5.4)
  • 支持3种类型的顶点油漆-与水,垃圾墙&默认完全定制设置.
  • 三重UV投影映射
  • 法线贴图生成+优化计算
  • 发光+裁剪+云扳手和发光效果
  • 模糊底纹和次表面颜色控制的反照率颜色调整
  • 高效和GPU友好. 根据启用的功能数量,可以在VR上使用100-270指令。

纹理分辨率:

  • (46)2048×2048
  • (1)2048×1024
  • (2)512×512
  • (1)128×128

材质是否派生自具有实例作为变体的主材质:是

材料数量:9

材质实例数:84

材质功能数:184

纹理数量:50

地图数量:3

支持的开发平台:PC、VR

支持的目标构建平台:PC

文件: https://drive.google.com/open?id=12qf3h0kW_K3b1W82Gv1C5A3jnSO8aKhD

如果您有任何问题或功能要求,请随时在下面留下或电邮至antonvmarketplace@gmail.com…










Forum pack discussion thread

Documentation: https://drive.google.com/open?id=12qf3h0kW_K3b1W82Gv1C5A3jnSO8aKhD

Video demonstration of master materials pack: https://youtu.be/3gQthCh3QB0

Demonstration of work Grunge Wall – vertex paint material: https://youtu.be/iRzng2amqX4

Demonstration of test materials pack in VR: https://youtu.be/09CukvHoA1A

Eye Perfection is an advanced master materials pack with optimized performance, prepared especially to use with any types of PBR materials for game props and modular walls, like ground dirt floor/cracked plaster walls/metallic walls with erosion and other. The pack has demonstrative materials with presets of POM/Displacement/Vertex Paint/Emissive settings for great performance. A great solution for improving your knowledge and save a lot of time by purchasing this game ready master materials pack. Low load performance impact with use ONLY what you need approach. Designed and optimized for PC/VR games.

With these master materials, I have made 80 material instances with certain types to help you get started customizing and use materials in game.  

Save your time and use all mostly needed generic features of shader materials like: distance-based tesselation/POM/Vertex Paint/Emissive/SubSurface & etc.

论坛包讨论线程

文件: https://drive.google.com/open?id=12qf3h0kW_K3b1W82Gv1C5A3jnSO8aKhD

主材料包视频演示: https://youtu.be/3gQthCh3QB0

工作演示Grunge墙-顶点涂料材料: https://youtu.be/iRzng2amqX4

VR中测试材料包的演示: https://youtu.be/09CukvHoA1A

眼部完美是一个先进的主材料包与优化的性能,特别准备使用任何类型的PBR材料的游戏道具和模块化墙壁,如地面污垢地板/破裂的石膏墙/金属墙与侵蚀和其他。 该包有演示材料与预置的POM/位移/顶点油漆/发射设置为伟大的性能。 一个伟大的解决方案,以提高您的知识和节省大量的时间购买这个游戏准备主材料包。 低负载性能影响,只使用您需要的方法。 专为PC/VR游戏设计和优化。

通过这些主材料,我制作了80个具有特定类型的材质实例,以帮助您开始在游戏中自定义和使用材质。  

节省您的时间并使用着色器材质的所有最需要的通用功能,如:基于距离的tesselation/POM/顶点绘制/自发光/次表面等。

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