Features:

• Gerstner Waves

• Buoyancy

• Underwater

• Stencil Mask (no water inside of the boat)

• Caustic and wet sand effect

• Spline based river editor

• Wave resistance around objects in the river

• Foam around intersecting objects

• Surface Highlights

• Water Depth with custom colors

• Refraction

• Waterfall

• Light Angle based fake SSS

• Highly customizable

• Tile Repeat Solver Material Function

• Waterline for ocean and lake

Supported Platform:

Windows (The shader requires DirectX 11 or above)

How to use:

• You should turn on Mesh distance field in Project settings\Engine\Rendering\Lighting\Generate Mesh Distance Field to enjoy the wave resistance around objects in the river and foam intersections. Your Engine Scalability Shadow's setting also has to be higher than medium! Your water will be white if you not do this!

• You should change the Custom Depth-Stencil pass value to Enabled with Stencil in Project settings\Engine\Rendering\Postprocessing. If you not do this your boat will be filled with water!

• You must place at least 1 static object into your scene which generates mesh distance fields! The position of the mesh is irrelevant and it could be a default box.

• For River drop the BP_CartoonWater_RiverTool into your level and scale to desired size, select a spline point hold ALT and move simultaneously to add a new spline point

• For Ocean drop the BP_CartoonWater_Ocean into your level and scale to desired size

• For Lakes drop the BP_CartoonWater_Lake into your level and scale to desired size

特征:

*格斯特纳波

*浮力

*水下

*模板面具(船内没有水)

*腐蚀性和湿砂效应

*基于样条曲线的河流编辑器

*河流中物体周围的波浪阻力

*交叉物体周围的泡沫

*表面亮点

*水深与自定义颜色

*折射

*瀑布

•基于光角度的假SSS

*高度可定制

*Tile Repeat Solver材质功能

*海洋和湖泊的水线

支持的平台:

Windows(着色器需要DirectX11或更高版本)

如何使用:

•您应该在项目设置\Engine\Rendering\Lighting\Generate Mesh Distance Field中打开网格距离场,以欣赏河流和泡沫交叉点中物体周围的波浪阻力。 您的引擎可伸缩性阴影的设置也必须高于中等! 你的水会是白色的,如果你不这样做!

•您应该在项目设置\Engine\Rendering\Postprocessing中将自定义Depth-Stencil传递值更改为启用模板。 如果你不这样做,你的船将充满水!

•您必须将至少1个静态对象放入您的场景中,以生成网格距离场! 网格的位置是不相关的,它可能是一个默认框。

*对于河流,将BP_CartoonWater_RiverTool放入您的关卡并缩放到所需的大小, 选择样条点按住ALT并同时移动 添加新样条点

*对于海洋,将BP_CartoonWater_Ocean放入您的级别并缩放到所需的大小

*对于湖泊,将BP_CartoonWater_Lake放入您的关卡并缩放到所需的大小










Video: https://youtu.be/lQqJJ6MOR0g

Tutorial: https://youtu.be/uU9BoD3sutY

Tutorial for Sailing Mechanics: https://youtu.be/6ilTf94qXwc

Underwater Tutorial: https://youtu.be/Cn7EnRz_7-s

Waterline and Tile Solver Video: https://youtu.be/-NnFK4x12bk

Update 2.3

• Tile Solver

• Waterline for ocean and lake

Update 2.2

• Underwater implementation

• You can create water with different parameters

Update 2.1

• You are able to use 2 or more differently colored waters and waterfalls by using the _UniqueColor suffix blueprints

• Fixed a bug caused by the multi colored fog running in PIE mode

Support:

• Email: adam.homoki@klokiart.com

• Discord: https://discord.gg/rSpEqqm

Cartoon Water Shader is an easy to use highly stylized water material, and river tool with many features.

Demo scenes also included!

Underwater and buoyancy in the river only works if the river is flat. Waterline is currently not supported for river.

I’m working on a major rework for the river tool.

短片: https://youtu.be/lQqJJ6MOR0g

教程: https://youtu.be/uU9BoD3sutY

航海力学教程: https://youtu.be/6ilTf94qXwc

水下教程: https://youtu.be/Cn7EnRz_7-s

水线和瓷砖求解器视频: https://youtu.be/-NnFK4x12bk

更新2.3

*瓷砖求解器

*海洋和湖泊的水线

更新2.2

*水下实施

•您可以创建具有不同参数的水

更新2.1

•通过使用_UniqueColor后缀蓝图,您可以使用2个或更多不同颜色的水域和瀑布

*修正了多色雾在馅饼模式下运行引起的错误

支援服务:

*电邮:adam.homoki@klokiart.com

*不和谐: https://discord.gg/rSpEqqm

卡通水着色器是一个易于使用的高度风格化的水材料,和河流工具与许多功能。

演示场景也包括在内!

只有在河流平坦的情况下,河流中的水下和浮力才起作用。 河流目前不支持水线。

我正在为河流工具做一个重大的返工。

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