Features:

  •  Office Lobby
  •  Material and texture
  •  Blueprints and UI
  • Interactive in color grading and shifting materials

Collision: Yes, custom and automatically generated

Vertex Count: From 4 to 31,552

LODs: No

Number of Unique Meshes: 42

Number of Materials and Material Instances: 34

Number of Textures: 69

Texture Resolutions:

128*1024 ( 3 )

256*256 ( 16 )

512*256 ( 2 )

512*2048 ( 4 )

1024*256 ( 2 )

2048*256 ( 6 )

2048*2048 ( 36 )

Supported Development Platforms:

Windows: Yes

Mac: No

特征:

  •  办公室大堂
  •  材质和纹理
  •  蓝图和UI
  • 色彩分级和转移材料的互动

碰撞:是的,自定义和自动生成

顶点数:从4到31,552

Lod:不

唯一网格数:42

材质和材质实例数:34

纹理数量:69

纹理分辨率:

128*1024 ( 3 )

256*256 ( 16 )

512*256 ( 2 )

512*2048 ( 4 )

1024*256 ( 2 )

2048*256 ( 6 )

2048*2048 ( 36 )

支持的开发平台:

Windows:是的

Mac:没有










Video Preview: https://youtu.be/Qfq9uxxPNWk

This project can be used as the architectural visualization resource for UE4, which contains both high-quality materials and blueprints to run interactive performance.

Demo package file: https://www.sclartist.com/downloads

(UE5 Update: Demo level’s baked lightmap does not display correctly in UE5. Solution: Deselect Lumen for Global Illumination in the project settings OR Deselect Lumen for Global Illumination in the Post Process Volume of the demo level.)

视频预览: https://youtu.be/Qfq9uxxPNWk

该项目可用作UE4的建筑可视化资源,其中包含用于运行交互性能的高质量材质和蓝图。

演示包文件: https://www.sclartist.com/downloads

(UE5更新:演示关卡的烘焙光照贴图在UE5中无法正确显示。 解决方案:在项目设置中取消选择全局照明的流明,或在演示级别的后处理体积中取消选择全局照明的流明。)

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