Features:
- Office Lobby
- Material and texture
- Blueprints and UI
- Interactive in color grading and shifting materials
Collision: Yes, custom and automatically generated
Vertex Count: From 4 to 31,552
LODs: No
Number of Unique Meshes: 42
Number of Materials and Material Instances: 34
Number of Textures: 69
Texture Resolutions:
128*1024 ( 3 )
256*256 ( 16 )
512*256 ( 2 )
512*2048 ( 4 )
1024*256 ( 2 )
2048*256 ( 6 )
2048*2048 ( 36 )
Supported Development Platforms:
Windows: Yes
Mac: No
特征:
- 办公室大堂
- 材质和纹理
- 蓝图和UI
- 色彩分级和转移材料的互动
碰撞:是的,自定义和自动生成
顶点数:从4到31,552
Lod:不
唯一网格数:42
材质和材质实例数:34
纹理数量:69
纹理分辨率:
128*1024 ( 3 )
256*256 ( 16 )
512*256 ( 2 )
512*2048 ( 4 )
1024*256 ( 2 )
2048*256 ( 6 )
2048*2048 ( 36 )
支持的开发平台:
Windows:是的
Mac:没有
Video Preview: https://youtu.be/Qfq9uxxPNWk
This project can be used as the architectural visualization resource for UE4, which contains both high-quality materials and blueprints to run interactive performance.
Demo package file: https://www.sclartist.com/downloads
(UE5 Update: Demo level’s baked lightmap does not display correctly in UE5. Solution: Deselect Lumen for Global Illumination in the project settings OR Deselect Lumen for Global Illumination in the Post Process Volume of the demo level.)
视频预览: https://youtu.be/Qfq9uxxPNWk
该项目可用作UE4的建筑可视化资源,其中包含用于运行交互性能的高质量材质和蓝图。
演示包文件: https://www.sclartist.com/downloads
(UE5更新:演示关卡的烘焙光照贴图在UE5中无法正确显示。 解决方案:在项目设置中取消选择全局照明的流明,或在演示级别的后处理体积中取消选择全局照明的流明。)
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