Features:
- Modular Kit
- Blockout, Blocking, Graybox
- Low poly
- Procedural Material with World-Aligned Triplanar and Local-Aligned Triplanar
Texture Sizes:
- 2048×2048
- 128*128
Scaled to Epic skeleton: Yes.
Collision: Yes, custom, LandMesh are per-poly
Vertex Count: Varied, average 184, max 4096.
LODs: Yes, automatically generated with Lod groups.
Number of Meshes: 434
Number of Materials: 11
Number of Materials Instances: 55
Number of Textures: 18
Supported Development Platforms: All
Documentation: https://github.com/xavier150/BlockingStarterPack
Additional info:
For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees.
The floor meshes surface is slightly raised by two centimeters to prevent Z-fighting when there is a wall placed underneath.
Small door frames fit objects up to 216 cm tall and 100 cm wide.
The sounds in the pack are free and downloadable here: Dropbox | Youtube
特征:
- 模块化组件
- 阻塞,阻塞
- 低聚
- 具有世界对齐三平面和局部对齐三平面的程序材料
纹理尺寸:
- 2048×2048的
- 128*128
缩放到史诗骨架:是的。
碰撞:是的,定制,LandMesh是per-poly
顶点数:变化,平均184,最大4096.
Lod:是的,使用Lod组自动生成。
目数:434
材料数量:11
材质实例数:55
纹理数量:18
支持的开发平台:全部
文件: https://github.com/xavier150/BlockingStarterPack
附加资料:
正确地捕捉模块化网格与角度,如 SM_WallRoundedCorner_400x400_45d 或 SM_PipeBigTurn_15d 您需要将旋转网格角度设置为15度。
地板网格表面稍微提高两厘米,以防止Z战斗时,有一个墙放置在下面。
小门框适合高达216厘米,宽100厘米的物体。
包中的声音是免费的,可以在这里下载: Dropbox的 | Youtube的
Discord | GitHub | Playable Demo
This asset pack includes several primitives, modular assets, props, materials, and decal to facilitate the Blockout / Greybox of a level in Unreal Engine.
Last Update v3.1:
- V3.1 -> Release log (17 May 2024)
- V3.0 -> Release log (11 May 2024)
- Other Release Logs
Please note: In the v3.0 and v3.1 updates I did many path changes. You can find all detail in release logs.
Props:
- Primitives: 23
- Architecture: 181
- Industrials: 32
- Vehicles: 21
- Roads: 38
- Lights: 17
- Interactions: 9
- Decorations: 22
- Furnitures: 9
- Pipes: 18
- BigBuildings: 4
- SmallBuildings: 4
- LandMesh: 4
- DisplayPanels: 8
- Extra: 22
- Gears: 5
- Trashs: 3
- Bedroom: 2
- Bathroom: 3
- Vegetations: 1
- Weapons: 11
Materials Assets:
- Basics: 14
- TriPlanar Local Aligned: 14
- TriPlanar World Aligned: 14
- Glass: 14
- Light: 14
- Decals: 7
- Editor Materials: 8
Blueprints Assets:
- Decal Actors: 19
- Automatic Doors: 5
- Static Doors: 2
- Buttons: 2
- Light Actors: 10
- Procedural Actors: 6
- Others: 6
此资源包包括多个图元、模块化资源、道具、材质和贴花,以促进虚幻引擎中关卡的阻塞/灰箱。
最后更新v3.1:
请注意:在v3.0和v3.1更新中,我做了许多路径更改。 您可以在发布日志中找到所有详细信息。
道具:
- 原语:23
- 建筑:181
- 工业:32
- 车辆:21
- 道路:38
- 灯:17
- 互动:9
- 装饰:22
- 家具:9
- 管道:18
- 大型建筑:4
- 小型建筑:4
- LandMesh:4
- 展示板:8
- 额外:22
- 齿轮:5
- 垃圾:3
- 卧室:2
- 浴室:3
- 植物:1
- 武器:11
材料资产:
- 基础知识:14
- 三平面局部对齐:14
- TriPlanar世界对齐:14
- 玻璃:14
- 光:14
- 贴花:7
- 编辑材料:8
蓝图资产:
- 贴花演员:19
- 自动门:5
- 静态门:2
- 按钮:2
- 灯光演员:10
- 程序行为者:6
- 其他:6
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