Total Vehicles : 3 Wheel Type ( inter-changable) : 3Physically-Based Rendering: Yes Textures Size: 4096*4096 ( mask / linear maps are biased by 1 mipmap level for optimisation ) Albedo, NormalMap, RMS ( packed Roughness/Metallic/Specular), Special Mask to identify paintable area , rust and dust.Collision: Yes Polycount : Approximately 15000-18000 triangles LODs: No Number of Meshes: 31 Number of Materials and Material Instances: 20 Number of Textures: 50 ( including showcase environment ) Intended Platform: PC Platforms Tested: PC Documentation Included: No
车辆总数:3轮类型(可变换):3Physically-Based渲染:Yes纹理大小:4096*4096(蒙版/线性地图由1mipmap级别偏置以进行优化)反照率,NormalMap,RMS(填充粗糙度/金属/镜面),特殊蒙版以识别可涂碰撞:是Polycount:大约15000-18000个三角形Lod:没有网格数:31个材质和材质实例数:20个纹理数:50个(包括展示环境)预期平台:PC平台测试:Pc文档包括:否
Preview: youtu.be/hgi61fJYboY
UPDATE 2019 : We have decided to drop the price of this pack in line with the age and quality of the product. This pack is developed 2 years ago. From 2019 May onwards, it will be sold at 49.99.
A pack of highly detailed abandoned vehicle that allows multiple level of customization.
Open / Close / Remove individual parts of the car that includes door , trunk , hood , glass.
Customize paint color, dust intensity and rust amount. Vehicle is provided as blueprint to be placed in-game immediately.
FAQ:
Q: Is the glass transparent
A: The glass is SSS-enabled but not translucent. We avoid performance heavy translucent shaders when possible, if needed it can be modified since the glass is a separate material id.
Q: Is the vehicle drivable?
A: No it is not.
Q: Do they have physics?
A: No they don’t.
Q: Can I add my own vehicle?
A: Yes you can. Blueprint logic is created at one base class and extended to 3 separate vehicles. You can add your own, but the process involves some planning during modeling and texturing. You will also need to provide a Rust/Dust/PaintedArea mask. Documentation is not provided but feel free to ask for support in our official FB page.
更新2019:我们决定根据产品的年龄和质量降低此包装的价格。 这个包是2年前开发的。 从2019年5月开始,它将以49.99出售。
一包非常详细的废弃车辆,允许多个级别的定制。
打开/关闭/移除汽车的各个部分,包括车门,行李箱,引擎盖,玻璃。
自定义油漆颜色,灰尘强度和生锈量。 车辆作为蓝图提供,立即放置在游戏中.
常见问题:
问:玻璃是否透明
答:玻璃是支持SSS的,但不是半透明的。 我们尽可能避免性能重的半透明着色器,如果需要它可以修改,因为玻璃是一个单独的材料id。
问:车辆可以驾驶吗?
答:不,不是。
问:他们有物理学吗?
答:不,他们没有。
问:我可以添加自己的车辆吗?
答:是的,你可以。 蓝图逻辑在一个基类中创建,并扩展到3个独立的载具。 您可以添加自己的,但该过程涉及建模和纹理过程中的一些规划。 您还需要提供防锈/灰尘/PaintedArea面膜。 文档不提供,但请随时在我们的官方FB页面寻求支持。
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