PBR: Yes
Vertex Count:
- Shrine 1.992
- Wind Shrine 2.382
- Grass 1.215
Texture Sizes:
Shrines: 12 x 4096 * 4096 (BC_, N_, AO_R_MT_)
Grass: 2 x 1024 *1024
Scaled to Epic Skeleton: Yes
Collision: Yes, custom
Number of Meshes: 2 Skeletal, 1 Static
Number of Materials: 1 Master Material, 4 Instances for the Shrines, 1 for the Grass, 7 for Particles
Number of Blueprints: 5
Number of Particles: 7
Number of Sounds: 5
*Update*
The emissive textures have been deleted and are now controlled via a mask in the alpha channel of the base color. A master material was created for the shrines. In the instances it is now possible to control the color of the emissive and their intensity. In the Blueprints you can change the color of the lights and in the particle effect the color of the circles and other effects.. So it is now possible to customize the color of the shrines.
PBR: 是的
顶点计数:
- 神龛1.992
- 风神龛2.382
- 草1.215
纹理尺寸:
神社:12X4096*4096(BC_,N_,AO_R_MT_)
草:2×1024*1024
缩放到史诗骨架: 是的
碰撞: 是的,习惯
网格数: 2骨骼,1静态
材料数量: 1主材料, 神殿4个实例,草1个实例,粒子7个实例
蓝图数目: 5
粒子数: 7
声音数量: 5
*更新*
自发光纹理已被删除,现在通过基色alpha通道中的蒙版进行控制。 为神殿创造了一个主要的材料. 在这种情况下,现在可以控制自发光的颜色及其强度。 在蓝图中,您可以更改灯光的颜色,在粒子效果中可以更改圆圈的颜色和其他效果。. 所以现在可以定制神殿的颜色了。
This pack includes animated Earth, Wind, Fire and Water Shrines. Every Shrine can be placed with a Blueprint so you are ready to go (Lights, Particles, Activation, Camera Shake etc.).
The Shrines got their own Sound files and different Particle Effects. They also spawn slightly different Effects when they get activated.
-> Click here for the Demo Video.
The Graphs in the Shrine Blueprints are commented so you can easily change the Activation to your liking or how the Shrine will be placed (Light Color, Sound Attenuation, Particle Effect, Camera shake).
这个包包括动画地球,风,火和水神社。 每个神龛都可以放置一个蓝图,这样你就可以开始了(灯光、粒子、激活、相机抖动等)。).
神殿有自己的声音文件和不同的粒子效果. 当它们被激活时,它们也会产生稍微不同的效果。
->按此浏览 演示视频.
神社蓝图中的图表会被注释,因此您可以根据自己的喜好或神社的放置方式(灯光颜色,声音衰减,粒子效果,相机抖动)轻松更改激活。
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