AI Vechicle Traffic system with various features. Spline follow, Waypoint follow, Spawn vehicles, remove vehicles, Parking, traffic lights, and more.
AI Vechicle交通系统具有各种功能。 样条跟踪,航点跟踪,生成车辆,删除车辆,停车,红绿灯,等等.
Features:
- Spline Follow
- Waypoint Follow
- Spawning Vehicles
- Remove Vehicles
- Parking
- Vehicle Turn Signal (optional)
- Brake Lights (optional)
- Headlights (optional)
- Working Traffic Lights
- Easy Blueprint Modification for Advanced Users (no C++ code)
- Vehicle Avoidance
- Dynamic Object avoidance
- *Randomize Car Paint
- Traffic Demo Map
- Traffic Test World Map
Collision: Yes, Vehicle, ground, and traffic lights.
Vertex Count: 32,000
LODs: No
Number of Unique Meshes: 3
Number of Materials and Material Instances: 17
Number of Textures: 0
Texture Resolutions: None
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Video Links to Tutorials
Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at “Content > AITraffic > Materials > Cars > Lights”
特征:
- 样条跟随
- 航点跟随
- 产卵车辆
- 移走车辆
- 泊车位
- 车辆转向灯(可选)
- 刹车灯(可选)
- 头灯(可选)
- 工作红绿灯
- 高级用户可轻松修改蓝图(无需c++代码)
- 车辆避让
- 动态对象避免
- *随机化汽车油漆
- 交通示范图
- 交通测试世界地图
碰撞:是的,车辆,地面和交通信号灯。
顶点数:32,000
Lod:不
唯一网格数:3
材质和材质实例数:17
纹理数量:0
纹理分辨率:无
支持的开发平台:
Windows:是的
Mac:是的
文档:教程的视频链接
重要/附加说明:有关灯具工作的适当材料设置示例,请参阅位于”内容>AITraffic>材料>汽车>灯”的材料
*Please note* Vehicles and parking lot are not included. Starter vehicle, demo map, and traffic light are included. You must utilize your own vehicle library.
Change Log (Updates could take a few days for Epic approval):
2024/5/3
- Added support for 5.4.
Welcome to the Architectural Visualization AI Traffic system. I designed this system to give architectural renderings and real-time rendered scenes a boost of realism by adding movable cars to roadways and intersections. This system also works for virtual reality. Key features are options for spline following, waypoints, spawning vehicles, removing vehicles, parking, turn signal lights, brake lights, head lights, traffic light. The traffic light is included (up to 4 per intersection) with both turning lanes or keeping straight options and can easily swap for a traffic light mesh of your own.
The system is created with a series of blueprints and AI behavior trees for easy modification and customization. Does NOT use NavMash(Pathfinding). Although it is designed for Arch Vis, it is possible to work for games as well, but is untested on gaming platforms. Please view the tutorials below:
Part One – Rigging a vehicle via 3D Max – https://youtu.be/V0j9JrBxCVg
Part Two – Configuring a vehicle for the AI Traffic System – https://youtu.be/ctiQKaQKi4U
Part Three – Spline Following and Traffic Lights – https://youtu.be/Y6EQjHyHVzc
Part Four – Waypoint Following, Spawning, and more – https://youtu.be/ijtFPJaKb70
Random Paint – New feature added to random car paint colors – https://youtu.be/3yKK76LMKBE
Im also available on Discord at: Teriander #4597
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To convert from PhyX to Chaos:
Instead of using a “VehicleWheel” use “ChaosVehicleWheel” for creating a new wheel setup. If you already have the wheels, follow step 6 and 7 in this link below. Also reading this documentation would help you become familiar with the changes.
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/ChaosPhysics/ChaosVehicles/HowToConvertPhysXVehiclesToChaos/
*请注意*不包括车辆和停车场。 包括启动车、演示地图和红绿灯. 您必须使用自己的车辆库。
更改日志(更新可能需要几天时间才能获得Epic批准):
2024/5/3
- 增加了对5.4的支持。
欢迎来到建筑可视化人工智能交通系统. 我设计了这个系统,通过在道路和十字路口增加可移动的汽车,给建筑渲染和实时渲染场景带来了现实主义的提升。 该系统也适用于虚拟现实。 主要特点是样条跟随,航点,产卵车辆,清除车辆,停车,转向信号灯,刹车灯,头灯,交通灯的选项。 红绿灯包括(每个路口最多4个)与两个转弯车道或保持直线选项,并可以很容易地交换您自己的红绿灯网格。
该系统由一系列蓝图和AI行为树创建,便于修改和定制。 不使用NavMash(寻路)。 虽然它是为Arch Vis设计的,但也可以为游戏工作,但在游戏平台上未经测试。 请查看下面的教程:
第一部分-通过3d Max操纵车辆-https://youtu.be/V0j9JrBxCVg
第二部分-为AI交通系统配置车辆-https://youtu.be/ctiQKaQKi4U
第三部分-样条跟随及交通灯-https://youtu.be/Y6EQjHyHVzc
第四部分-航点跟随、产卵和更多-https://youtu.be/ijtFPJaKb70
随机油漆-新功能添加到随机汽车油漆颜色-https://youtu.be/3yKK76LMKBE
我也可以在不和谐上找到:Teriander#4597
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从PhyX转变为混乱:
而不是使用”VehicleWheel”使用”ChaosVehicleWheel”创建一个新的车轮设置。 如果您已经有轮子,请按照下面此链接中的步骤6和7操作。 此外,阅读本文档将帮助您熟悉更改。
https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Physics/ChaosPhysics/ChaosVehicles/HowToConvertPhysXVehiclesToChaos/
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