Number of Materials: Two unique, one instance
Number of Textures: 12
Texture resolution (complete list):
- SandbagSingles_01_Albedo_R 4096×4096 (albedo/roughness)
- SandbagSingles_01_NOM 4096×4096 (normal/occlusion/dirt Mask)
- SandbagSingles_01_M 4096×4096 (water/wetness mask)
- SandbagWallDetail_01_Normal 512×512 (detail cloth normal)
- SandbagWallDetailDirt_01_Albedo 512×512 (detail dirt albedo)
- SandbagWallDetailDirt_01_Normal 512×512 (detail dirt normal)
- GroundRockCement_01_AR 4096×4096 (ground material albedo/roughness)
- GroundRockCement_01_NAOD 4096×4096 (ground material normal/ao/displacement)
- GroundRockCement_03_AR 4096×4096 (ground material albedo/roughness)
- GroundRockCement_03_NAOD 4096×4096 (ground material normal/ao/displacement)
- RGBM_Grunge_02 2048×2048 (R/G/B Grunge mask texture)
- WaterPuddle_01_N 1024×1024 (animated water normal)
Important\Additional Notes: Wetness amount can be adjusted through the wetness material function.
材料数量: 两个唯一的,一个实例
纹理数量: 12
纹理分辨率(完整列表):
- SandbagSingles_01_Albedo_R4096x4096(反照率/粗糙度)
- SandbagSingles_01_NOM4096x4096(正常/遮挡/污垢面具)
- 沙袋_01_m4096x4096(水/湿面膜)
- SandbagWallDetail_01_Normal512x512(细节布法线)
- SandbagWallDetailDirt_01_Albedo512x512(细节污垢反照率)
- SandbagWallDetailDirt_01_Normal512x512(细节污垢正常)
- Grundrockcement_01_ar4096x4096(地面材料反照率/粗糙度)
- Grundrockcement_01_naod4096x4096(地面材料正常/ao/位移)
- Grundrockcement_03_ar4096x4096(地面材料反照率/粗糙度)
- Grundrockcement_03_naod4096x4096(地面材料正常/ao/位移)
- RGBM_Grunge_02 2048×2048(R/G/B垃圾掩膜纹理)
- WaterPuddle_01_N1024x1024(动画水正常)
重要\附加注意事项: 润湿量可通过润湿材料功能进行调节。
Promo: youtube.com
3d previews: sketchfab.com
This package contains six unique single sandbag meshes and four groups of the same sandbags as meshes. These sandbags are primarily intended to be used to complement a larger sandbag structure or walls to add extra detail and believability to a scene and allow for single physics-enabled sandbags if you for example want to explode a sandbag wall. No other package is required however, and they can be used on their own.
If you only intend to create entire sandbag walls, we recommend you to instead use our other package “Sandbag Walls” for ease of creation and increased performance.
All the meshes share the same 4096×4096 texture atlas (Albedo, Normal, Roughness, AO and masks) where the roughness is placed in the albedo alpha channel. The AO is placed in the normal blue channel, and dirt mask is placed in the normal alpha channel. Additional textures include detail textures for cloth and dirt on the sandbags and terrain/ground textures.
All the meshes have collision and LODs ranging from around 1500 tris on LOD0 for the single sandbags to around 150 tris at LOD3. The clustered sandbags range from around 5-7k tris at LOD0 down to around 700-800 tris for LOD3.
The shader is using the same set-up as the Sandbag Walls package. We hope you enjoy this content and use it to create amazing games.
促销活动: youtube.com
3d预览: sketchfab.com
这个包包含六个独特的单个沙袋网格和四组相同的沙袋作为网格。 这些沙袋主要用于补充更大的沙袋结构或墙壁,以增加额外的细节和可信性的场景,并允许单一的物理沙袋,如果你想爆炸沙袋墙。 然而,不需要其他包,它们可以自己使用。
如果您只打算创建整个沙袋墙,我们建议您使用我们的其他包”沙袋墙”,以方便创建和提高性能。
所有网格体共享相同的4096×4096纹理图集(反照率、法线、粗糙度、AO和蒙版),其中粗糙度放置在反照率alpha通道中。 AO放置在正常的蓝色通道中,而dirt mask放置在正常的alpha通道中。 其他纹理包括沙袋上的布料和污垢的细节纹理以及地形/地面纹理。
所有网格都有碰撞和Lod,从单个沙袋的LOD0上的大约1500个tris到LOD3上的大约150个tris。 聚集的沙袋范围从LOD0的大约5-7k tris到LOD3的大约700-800tris。
着色器使用与Sandbag Walls包相同的设置。 我们希望你喜欢这个内容,并用它来创造惊人的游戏。
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