Features:
- merged galleons (G1 and G2) – animations
- Chinese Junk
- 9 segments of the modular galleons
- wreck
- 192 props: anchors, steering wheels, sails with cloth simulation and sails with pre-baked animations (idle, strong wind, furling), boats, foliage (bushes, flowers, water plant, bamboo, grass), rocks (several types), coral reef meshes, wooden assets (barrel, trims, posts, masts…), fishing nets, cannon, glass spheres, ropes, metal grates and more,
- 123 materials (56 materials, 60 Instances, 4 decals) – parametric, some allow for vertex painting (like ships hull),
- 5 Blueprints: Assets emitting light and spline rope.
- 1 particle system: Bubbles
- 208 Textures (Texture sizes: 256-4k.)
Scaled to Epic skeleton: Yes, tested with the "3rd person game" project
Collision: Yes, mostly custom, some rocks use generated collision.
Vertex Count: Medium, Optimized tessellation for water and terrain,
LODs: Several assets have LOD's (rocks, cannons, barrels, foliage, planks, boats, reef assets)
Number of Meshes: 192
Number of Materials: 123
Number of Textures: 208
Additional Notes: Sails use cloth simulation but for better optimization you can now use the sails that have pre-baked animations! Custom value of the depth pass (stencil number 253) removes the water from the interior of the ship – see the overview map as an example.
To enable the water removing go to the edit/project settings/Engine-Rendering/Postprocessing/Custom Depth-Stencil Pass and enable with stencil!
特征:
- 合并大帆船(G1和G2)-动画
- 中国垃圾
- 模块化大帆船的9段
- 沉船残骸
- 192道具:锚,方向盘,帆与布模拟和帆与预烤动画(闲置,强风,furling),船,树叶(灌木,花卉,水草,竹子,草),岩石(几种类型),珊瑚礁网格,木制资产(桶,饰条,柱子,桅杆。..)、渔网、大炮、玻璃球、绳索、金属格栅等,
- 123个材质(56个材质,60个实例,4个贴花)-参数化,一些允许顶点绘制(如船体),
- 5蓝图:资产发射光和花键绳。
- 1粒子系统:气泡
- 208纹理(纹理大小:256-4k。)
缩放到史诗骨架: 是的,通过”第三人称游戏”项目进行测试
碰撞: 是的,大部分是自定义的,一些岩石使用生成的碰撞。
顶点计数: 适用于水和地形的中等、优化曲面细分,
Lod: 几个资产有LOD(岩石,大炮,桶,树叶,木板,船只,珊瑚礁资产)
网格数: 192
材料数量: 123
纹理数量: 208
其他注意事项: 风帆使用布料模拟,但为了更好的优化,您现在可以使用预先烘焙动画的风帆! 深度通道的自定义值(模板编号253)从船舶内部移除水-请参阅概述地图作为示例。
要启用水移除,请转到编辑/项目设置/引擎渲染/后处理/自定义深度-模板传递并使用模板启用!





NEW Update (22.11.2023) Folding sails animation!
Updated (14.11.2021) Fixed rendering issue for engines 4.20 and higher
Updated (05.03.2020) improved foliage materials, fixed merged galleon 2 – redone and added new animations
Updated (18.12.2019) Improvements to the maps and functionality
Updated (13.08.2019) – Second merged galleon and better sails materials
Christmas update (19.12.2018) – 4 anchors!
Trailer (old!): https://youtu.be/fKvfiWkTRUY
Tutorial (quite old but still useful): https://youtu.be/oqG3benFk-0
Artist's page: https://sketchfab.com/ConradJustin/models
- 2 levels – environment and overview map. Make sure to check out the overview one for descriptions of the features! New update (11.2023) incudes animations of folding (furling) sails.
- Over 190 meshes (including 5 Blueprints), 123 materials, all of them are parametric, 1 particle system plus bonus trailer soundtrack.
- Chinese Junk, 2 merged galleons with rigging & animations, sails with simple baked animations, sails with cloth simulation, 9 segments of the modular galleons (in the map you can move entire segments and align sterns, bows and middles, creating 9 combinations of the ships (snapping 500 and world coordinates to move them). Two ships are merged and animated (5 animations). Ships remove water from interior (check the overview map or my YT tutorial), realistic water material with 4 types of waves
- I have updated the pack so sail curling is now an option. Apart from the cloth simulated sails there are now separate sails situated in the Meshes\sails-prebaked. Those have prebaked animations – to make them loop seamlessly – overlap the animations in sequencer (UE will interpolate transitions smoothly). For the merged galleon (only G1) – Make sure to use "G1_rigging_new" skeletal mesh (Meshes\G1-merged). It has multiple pre-baked animations (Meshes\G1-merged\Animations) that start with "anim_G1-…". If you want to keep sails folded – use the "anim_G1-new_rig_folded-POSE" or for the individual sails look for the animations with "-folded" in the name. Check the overview map for the examples.
- Keep in mind – if you use the pre-baked options – you won't have cloth sim!
新更新(22.11.2023)折叠帆动画!
更新(14.11.2021)修正引擎4.20及以上版本的渲染问题
更新(05.03.2020)改进了叶子材质,修复了合并的galleon2-重做并添加了新的动画
更新(18.12.2019)地图和功能的改进
更新(13.08.2019)-第二次合并大帆船和更好的帆船材料
圣诞节更新(19.12.2018)-4锚!
拖车(旧!): https://youtu.be/fKvfiWkTRUY
教程(相当古老,但仍然有用): https://youtu.be/oqG3benFk-0
艺术家网页: https://sketchfab.com/ConradJustin/models
- 2个级别 – 环境问题 和 概览地图. 请务必查看概述一个功能的描述! 新更新(11.2023)包含折叠(furling)帆的动画。
- 超过190个网格(包括5个蓝图),123个材料,所有这些都是参数化的,1个粒子系统加上额外的预告片配乐。
- 中国垃圾,2个合并大帆船与索具和动画,帆与简单的烘焙动画,帆与布模拟,9段模块化大帆船 (在地图中,您可以移动整个段并对齐sterns,bows和middles,创建船只的9组合(捕捉500和世界坐标以移动它们)。 两艘船合并和动画(5动画)。 船舶从内部移除水(检查概述地图或我的YT教程),具有4种类型波浪的逼真水材料
- 我已经更新了包,所以帆卷曲现在是一个选择。 除了布模拟帆,现在有单独的帆位于网格\帆-预烤。 这些动画有预烘焙的动画–使它们无缝循环–重叠序列器中的动画(UE将平滑地插入过渡)。 对于合并的大帆船(只有G1)-确保使用”G1_rigging_new” 骨架网格(网格\G1-合并)。 它有多个以”anim_G1-“开头的预烘焙动画(Meshes\G1-merged\Animations)。..”. 如果您想保持帆折叠-使用”anim_G1-new_rig_folded-POSE”或单个帆查找名称中带有”-folded”的动画。 查看概述图以获取示例。
- 请记住-如果您使用预烘焙选项-您将不会有布sim!

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