Features:
- 12 ground meshes
- 5 weed bushes
- 1 particle FX
- 1 BP to spawn particle FX near player
- 1 demo map
- 4 master materials
- 16 instances
- 34 textures (1x1K and 33x4K)
Scaled to Epic Skeleton: Yes
Collision: Yes, in editor generated
LOD Vertex Count:
- Ground meshes LODs x 5
- LOD0 17K-30K Vertices
- LOD5 20-42 vertices
- Weed bushes LOD x 1 / vertex count 1100-8900
Supported Target Platforms: Tested on win64bit
Notes: Demo Scene FPS: GTX 1070/i7-7820 2.9Ghz/High scalability settings/Play in editor full screen 1920×1080 = Steady 120+ FPS
特征:
- 12地面网格
- 5杂草丛
- 1粒子FX
- 1BP在玩家附近产生粒子FX
- 1演示地图
- 4主材料
- 16实例
- 34纹理(1x1K和33x4k)
缩放到史诗骨架:是的
碰撞:是的,在编辑器中生成
LOD顶点计数:
- 地面网格X5
- LOD0 17k-30k顶点
- LOD5 20-42顶点
- 杂草丛LOD x1/顶点计数1100-8900
支持的目标平台:在win64bit上测试
注意事项:演示场景FPS:GTX1070/i7-7820 2.9Ghz/高可扩展性设置/在编辑器中播放全屏1920×1080=稳定120+FPS
4.23 update submitted Sep 18th
Assets include ground meshes, weed bushes, demo map, particle FX, and BP.
Video HERE (Map in video bigger than demo-map that is included)
Packaged demo HERE (demo map that is included in assets)
- In the demo level that is included in the assets and in the video above, high-poly meshes with LODs are painted on landscape with foliage tool to make the end result. Find the performance details below .
Playlist of all my assets HERE
My other assets page HERE
4.23 9月18日提交的更新
资产包括地面网格、杂草丛、演示图、粒子FX和BP.
短片 这里 (地图在视频大于演示地图,包括)
打包演示 这里 (资产中包含的演示地图)
- 在资源和上面的视频中包含的演示关卡中,带有Lod的高多边形网格体被绘制在带有植物工具的景观上,以产生最终结果。 请在下面找到性能细节。
我所有资产的播放列表 这里
我的其他资产页面 这里
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