Features

  • 12 ground meshes
  • 5 weed bushes
  • 1 particle FX
  • 1 BP to spawn particle FX near player
  • 1 demo map
  • 4 master materials
  • 16 instances
  • 34 textures (1x1K and 33x4K)

Scaled to Epic Skeleton: Yes

Collision: Yes, in editor generated

LOD Vertex Count:

  • Ground meshes LODs x 5
  • LOD0 17K-30K Vertices
  • LOD5 20-42 vertices
  • Weed bushes LOD x 1 / vertex count 1100-8900

Supported Target Platforms: Tested on win64bit

Notes: Demo Scene FPS: GTX 1070/i7-7820 2.9Ghz/High scalability settings/Play in editor full screen 1920×1080 = Steady 120+ FPS

特征

  • 12地面网格
  • 5杂草丛
  • 1粒子FX
  • 1BP在玩家附近产生粒子FX
  • 1演示地图
  • 4主材料
  • 16实例
  • 34纹理(1x1K和33x4k)

缩放到史诗骨架:是的

碰撞:是的,在编辑器中生成

LOD顶点计数:

  • 地面网格X5
  • LOD0 17k-30k顶点
  • LOD5 20-42顶点
  • 杂草丛LOD x1/顶点计数1100-8900

支持的目标平台:在win64bit上测试

注意事项:演示场景FPS:GTX1070/i7-7820 2.9Ghz/高可扩展性设置/在编辑器中播放全屏1920×1080=稳定120+FPS










4.23 update submitted Sep 18th

Assets include ground meshes, weed bushes, demo map, particle FX, and BP.

Video HERE (Map in video bigger than demo-map that is included)

Packaged demo HERE (demo map that is included in assets)

  • In the demo level that is included in the assets and in the video above, high-poly meshes with LODs are painted on landscape with foliage tool to make the end result. Find the performance details below .

Playlist of all my assets HERE

My other assets page HERE

4.23 9月18日提交的更新

资产包括地面网格、杂草丛、演示图、粒子FX和BP.

短片 这里 (地图在视频大于演示地图,包括)

打包演示 这里 (资产中包含的演示地图)

  • 在资源和上面的视频中包含的演示关卡中,带有Lod的高多边形网格体被绘制在带有植物工具的景观上,以产生最终结果。 请在下面找到性能细节。

我所有资产的播放列表 这里

我的其他资产页面 这里

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