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Number of Audio tracks: 2
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Number of Audio Cues: 2
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Number of Assets: 23
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Average Triangle count: 600
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Texture Resolutions: Generally 512×512 and 1024×1024. Some of them 128×128 and 256×256.
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Number of Materials: 8
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Textures map types included in the package: Diffuse, Normal, Roughness, Mask.
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音轨数量:2
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音频提示数量:2
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资产数目:23
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平均三角形计数:600
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纹理分辨率:一般为512×512和1024×1024。 其中一些是128×128和256×256。
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材料数量:8
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包中包含的纹理贴图类型:漫反射、法线、粗糙度、蒙版。
Video tutorial: https://youtu.be/LDlpkISk2Bk
With Dynamic Clocks you can easily create dynamic and configurable clocks. Just model your clock and each of its hands in your favorite 3D application, import them to the Unreal Editor, assign it to a blueprint, and that’s it!
New features in version 1.1
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Refactored code so it is easier to use. Now you can, for example, start and stop the clocks programatically by calling the StartClock and StopClock events.
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New functionality to create alarm clocks. It includes an example alarm clock mesh, an alarm sound, and you can set when the alarm will go off, and for how long it will sound. And with the ToggleAlarm event, you can toggle the alarm on and off. Just like a real alarm clock!
Features
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Adjustable time.
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Enable RealTime so the clock shows the current time on your system.
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Assign a ticking sound.
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Adjustable ticking frequency.
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Six clocks ready to be used in your project!
视频教程: https://youtu.be/LDlpkISk2Bk
使用动态时钟,您可以轻松创建动态和可配置的时钟。 只需在您最喜欢的3d应用程序中为您的时钟和每个指针建模,将它们导入虚幻编辑器,将其分配给蓝图,就可以了!
版本1.1中的新功能
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重构代码,所以它更容易使用。 现在,你可以,例如,启动和停止时钟编程调用 启动时钟 和 停止时钟 事件。
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创建闹钟的新功能。 它包括一个示例闹钟网格,一个闹钟声音,你可以设置闹钟何时响起,以及它会响多久。 并与 [医]托格利亚尔姆 事件,您可以打开和关闭警报。 就像一个真正的闹钟!
特征
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可调节的时间。
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启用 实时性 所以时钟显示系统上的当前时间。
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分配滴答声。
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可调滴答频率。
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六个时钟准备在您的项目中使用!
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