Physically-Based Rendering: Yes
Texture Size: (6) 4k textures for ground materials, (24) 4k textures for the rocks
Collision: Yes, automatically generated
Vertex Count: 1770 to 35
LODs: Yes, 4 for each mesh: 100%, 50%, 25%, 12%
Number of Meshes: (10) – (3) big rocks, (4) small rocks, (2) groups of small rocks, (1) ground mesh for demo scene
Number of Materials and Material Instances: (2) master materials and (9) instances
Number of Textures: (30) textures, all 4k
Intended Platform: Desktop PC, Mac, XBox1, PS4, VR
Platforms Tested: PC, VR
Documentation Included: None needed
基于物理的渲染:是
纹理大小:(6)地面材质的4k纹理,(24)岩石的4k纹理
碰撞:是的,自动生成
顶点数:1770至35
Lod:是的,每个网格4个: 100%, 50%, 25%, 12%
网格数:(10)-(3)大岩石,(4)小岩石,(2)小岩石组,(1)演示场景的地面网格
材质和材质实例数:(2)主材质和(9)实例
纹理数量:(30)纹理,全部4k
预期平台:台式电脑、Mac、XBox1、PS4、VR
测试平台:PC、VR
文件包括:不需要
Preview: youtube.com/watch?v=wxHpyaj-28M
After being featured in a couple of triple A games, the pack is now back, completely re-mastered: the already excellent photogrammetry base has been reworked, additional details and more variety painted in by hand. Two new 4k tesselated materials added for use with the ground.
Two versions are available, you get them both:
• 4.10 compatible: original asset pack
• 4.11 compatible: re-mastered asset pack – also includes all rocks and materials from the original pack
预览: youtube.com/watch?v=wxHpyaj-28M
在参加了几场三A游戏之后,这个包现在又回来了,完全重新掌握了:已经很好的摄影测量基础已经被重新设计,更多的细节和更多的手工绘制的品种。 两个新的4k镶嵌材料添加与地面使用。
两个版本可用,你得到他们两个:
*4.10兼容: 原始资产包
*4.11兼容:重新掌握资产包-还包括原始包中的所有岩石和材料
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