Texture Sizes: Between 512×512, 2048×2048 and 4096×4096 depending on asset scale
Scaled to Epic Skeleton: Yes
Collision: Yes, Auto-Generated
Vertex Count: 300 – 37.000
LODs: Yes, Auto-Generated
Number of Meshes: 81
Number of Materials and Material Instances: 89
Number of Textures: 202
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux
纹理尺寸:512×512,2048×2048和4096×4096之间取决于资产规模
缩放到史诗骨架:是的
碰撞:是的,自动生成
顶点计数: 300 – 37.000
Lod:是的,自动生成
网格数: 81
材质和材质实例数: 89
纹理数量: 202
支持的开发平台:Windows,Mac,Linux
支持的目标构建平台:Windows,Mac,Linux
This product contains a wide variety of objects typically found at modern civilian airports. Focused on objects used by the ground crew for handling the aeroplane after parking, a large amount of effort was put into crafting objects that hold up in VR experiences and first-person games.
Note: The actual terminal architecture and the airplane are to be considered as backdrop objects only, as they lack the detail compared to the singular assets.
For a video fly through please check out: https://youtu.be/2sUbalV22l8
这个产品包含各种各样的对象典型地被发现在现代民用机场。 专注于地勤人员在停车后处理飞机时使用的物体,在制作VR体验和第一人称游戏中支撑的物体方面投入了大量精力。
注:实际的终端架构和飞机只能被视为背景对象,因为它们与单一资产相比缺乏细节。
如欲观看短片,请浏览:https://youtu.be/2sUbalV22l8
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