- Features: Get full immersion! With Archinteriors for Unreal Engine 4 vol. 1 Remastered you can experience the architectural scenes as never before. Six interior scenes for Unreal Engine 4 – compatible with RTX graphics cards and the latest Unreal Engine 4 version. All scenes come now with improved lighting and reflections, new textures and materials, many new props and optimised geometry.
Collision: Yes, mix of custom and automatic
Vertex Count: 4567914 tris
LODs: NO
Number of Unique Meshes: 203
Number of Materials and Material Instances: 194
Number of Textures: 196
Texture Resolutions:
4096×4096 – 4
3846×3119 – 1
4096×2048 – 1
3000×1559 – 1
2048×2048 – 84
1920×1169 – 1
1024×1024 – 95
1245×648 – 1
825×825 – 1
2048×256 – 1
1552×324 – 1
306×1024 – 1
256×256 – 3
256×64 – 1
Supported Development Platforms:
Windows: YES
Mac: YES
Important/Additional Notes: Recommended graphics card: GeForce RTX 2080 Ti, if you own a graphics card older than GeForce GTX 1070 you will also run the scenes, but the quality will be different
- 特点:完全沉浸! 与Archinteriors为虚幻引擎4卷. 1重新打造您可以体验到前所未有的建筑场景。 虚幻引擎4的六个内部场景-兼容RTX显卡和最新的虚幻引擎4版本。 所有场景现在都有改进的照明和反射,新的纹理和材料,许多新的道具和优化的几何。
碰撞:是的,自定义和自动混合
顶点数:4567914tris
Lod:不
唯一网格数:203
材质和材质实例数:194
纹理数量:196
纹理分辨率:
4096×4096-4
3846×3119-1
4096×2048-1
3000×1559-1
2048×2048-84
1920×1169-1
1024×1024-95
1245×648-1
825×825-1
2048×256-1
1552×324-1
306×1024-1
256×256-3
256×64-1
支持的开发平台:
Windows:是的
Mac:是的
重要/附加注意事项: 推荐显卡:GeForce RTX2080Ti,如果您拥有比GeForce GTX1070更旧的显卡,您也将运行场景,但质量会有所不同
All scenes come now with improved lighting and reflections. All lightmaps are baked with a new GPU baker, we also enabled raytracing to give you the best quality reflections. If you do not have RTX graphics card, don't worry – you can easily turn it off and enjoy the scenes with baked lighting and captured reflections – they look georgous too. Each scene has 10 animated cinema cameras included. We also included FPP module so you can move freely through each space. We put a great effort to make this collection up to modern standards and it is better than ever! We made the improvements in geometry of existing objects to optimize their behaviour in Unreal Engine. We also added many new objects that better suit the scenes, in some scenes almost all props are new.
Read more: Archinteriors for UE vol. 1 REMASTERED Scene 6 breakdown – Tip of the Week
We made new and improved base materials that allow adding dirt, also in roughness channel. Materials also have now normal detail maps that improve realism of surface imperfections. The metal objects now include thin film effect that greatly improves realism of light bouncing. Many textures are replaced with higher resolution versions, some are completely remade.
The whole collection was optimised for 2080 TI GPU, but you can easily use it with with cheaper GPU by reducing reflection bounces in Post Process Volume settings or using non-RTX versions. We also recommend installing Nvidia DLSS for greater performance.
For support contact support@evermotion.org.
This scene comes from Archinteriors for UE vol. 1. Here you can watch the video presentation of this collection:
Archinteriors for UE vol. 1 video presentation
Check the other scenes from this collection:
所有场景现在都有改进的照明和反射. 所有的光图都是用一个新的GPU面包师烘焙的,我们还启用了光线追踪给你最好的质量反射。 如果您没有RTX显卡,请不要担心-您可以轻松关闭它,并享受烘焙照明和捕获反射的场景-它们看起来也很georgous。 每个场景都包含10个动画电影摄像机。 我们还包括FPP模块,所以你可以自由移动通过每个空间. 我们付出了巨大的努力,使这个集合达到现代标准,它比以往任何时候都更好! 我们对现有对象的几何体进行了改进,以优化它们在虚幻引擎中的行为。 我们还添加了许多更适合场景的新对象,在某些场景中几乎所有道具都是新的。
阅读更多: 为UE卷的Archinteriors。 1重新制作的场景6崩溃-本周的尖端
我们制造了新的和改进的基础材料,允许添加污垢,也在粗糙通道. 材质现在还具有法线细节贴图,可提高表面瑕疵的逼真度。 金属物体现在包括薄膜效果,大大提高了光线弹跳的真实感。 许多纹理被更高分辨率的版本所取代,有些则完全重新制作。
整个系列针对2080TI GPU进行了优化,但您可以通过减少后期处理卷设置中的反射反弹或使用非RTX版本,轻松地将其与更便宜的GPU一起使用。 我们还建议安装Nvidia DLSS以获得更高的性能。
支持联系support@evermotion.org…
这个场景来自ARCHINTERIORS FOR UE vol。 1. 在这里您可以观看此集合的视频演示:
查看此集合中的其他场景:
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