Physically Based Rendering: Yes Number of Textures: 3, diffuse, normals, metallic and specular in one file Texture Size: 4096×4096, Collision: Yes, automatically generated LODs: No Number of Meshes: 8 Number of Materials and Material Instances: 1 Materials Intended Platform: PC, PS4, XBOX ONE Platforms Tested: PC There is also rigged version of backpack.

基于物理的渲染:是的纹理数量:3,漫反射,法线,金属和镜面在一个文件纹理大小:4096×4096,碰撞:是的,自动生成的Lod:没有网格数量:8材质和材质实例数量:1材质预期平台:PC,PS4,XBOX1平台测试:PC也有装备版本的背包。











Backpack together with all props: 5,689 polygons, 11,206 triangles, 6,016 vertexes. 1. Backpack: 3485 polygons, 6927 triangles, 3774 vertices 2. Cooking Pot: 624 polygons, 1164 triangles, 602 vertices 3. Knife: 419 polygons, 844 triangles, 422 vertices 4. Knife Scabbard: 216 polygons, 424 triangles, 219 vertices 5. Pick 399 polygons, 791 triangles, 423 vertices 6. TeaPot 546 polygons, 1056 triangles, 576 vertices

Backpack together with all props: 5,689 polygons, 11,206 triangles, 6,016 vertexes. 1. Backpack: 3485 polygons, 6927 triangles, 3774 vertices 2. Cooking Pot: 624 polygons, 1164 triangles, 602 vertices 3. Knife: 419 polygons, 844 triangles, 422 vertices 4. Knife Scabbard: 216 polygons, 424 triangles, 219 vertices 5. Pick 399 polygons, 791 triangles, 423 vertices 6. TeaPot 546 polygons, 1056 triangles, 576 vertices

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