Texture Sizes: All Textures are 4K (4096×4096)
Scaled to Epic Skeleton: Yes (Modeled according to Skeleton – You may need to adjust it in your scene.)
Collision: Yes, Automatically Generated
Vertex Count:
- Angel: 2.979 Vertex 2.608 Tris
- Arine: 2.468 Vertex 2.355 Tris
- Conall: 2.612 Vertex 2.427 Tris
- Guardian: 2.979 Vertex 2.608 Tris
- Ivon: 3.018 Vertex 3.071 Tris
- Jadet: 2.476 Vertex 2.411 Tris
- Mathilda: 3.224 Vertex 3.161 Tris
- Trahaern: 2.326 Vertex 2.4011 Tris
- Ground Plane: 3711 Vertex 7.200 Tris (For Displacement)
LODs: Yes, LOD 0, LOD 1, LOD 2, LOD 3
Number of Meshes: 11 (8 shield, 1 Ground plane, 2 Showcase)
Number of Materials and Material Instances: 24 Materials – 23 Material Instances
Number of Textures: 243 Textures
Supported Development Platforms: Windows
Note: Camera movement and cinematics are not included.
If you need any support please let me know.
Contact email : muhammeteminblc@gmail.com
纹理尺寸:所有纹理都是4K(4096×4096)
缩放到史诗骨架:是的(根据骨架建模-您可能需要在场景中进行调整。)
碰撞:是的,自动生成
顶点计数:
- 天使:2.979顶点2.608Tris
- Ariine:2.468顶点2.355Tris
- Conall:2.612顶点2.427Tris
- 守护者:2.979顶点2.608Tris
- Ivon:3.018顶点3.071Tris
- 翡翠:2.476顶点2.411三
- Mathilda:3.224顶点3.161Tris
- Trahaern:2.326顶点2.4011Tris
- 地平面:3711顶点7.200Tris(用于位移)
Lod:是的,LOD0,LOD1,LOD2,LOD3
网格数:11(8盾,1地平面,2展柜)
材质和材质实例数:24材质-23材质实例
纹理数量:243纹理
支持的开发平台:窗户
注:相机运动和过场动画不包括在内。
如果您需要任何支持,请告诉我。
联络电邮:muhammeteminblc@gmail.com
Video Preview – https://youtu.be/vtwZ5ETCxq4
Detail Render and 3D View – https://www.artstation.com/artwork/1nEqZ3
- This pack contains a Master Shield Blueprint, 8 shield, 1 Ground Plane, 2 Particle System.
- You can change shield mesh, paint set for each shield and dynamic material parameter with Blueprint.
- Each shield has 2 paint set. And each paint set has 5 status texture set. (Damaged, Snowy, Sandy, Bloody, After war)
- All material instance has dynamic changes. You can slide parameter for dynamic changes of each status texture set.
- All material instance has dynamic roughness and metallic parameter. you can change to the extent you want.
- Ground material instance has normal strength, color brightness, snowy, and water parameter with rain drop effects.
- 2 particle system. Rain and snow. Each system has collision event. (If you want it, open it in particle system)
- You can duplicate material instance and you can create a lot of variation of shields view.
- You can use this pack as environment props or weapon.
- Note: Not included any Skeletal bones.
- Each shield and paint set has names. (Angel)-(Angel_Maze)-(Arine)-(Arine_Halvt)-(Conall)-(Conall_Cross)-(Guardian)-(Guardian_Horse)-(Jadet)-(Jadet_V)-(Mathilda)-(Mathilda_Firsidede)-(Trahaern)-(Trahaern_Odin)
视频预览 – https://youtu.be/vtwZ5ETCxq4
细节渲染和3D视图 – https://www.artstation.com/artwork/1nEqZ3
- 这个包包含一个主盾蓝图,8个盾,1个地平面,2个粒子系统。
- 您可以使用蓝图更改盾构网格、每个盾构的绘制设置和动态材质参数。
- 每个护罩有2套涂料。 每个油漆集有5个状态纹理集. (损坏,雪,沙,血腥,战后)
- 所有材质实例都具有动态变化。 您可以滑动参数为每个状态纹理集的动态变化.
- 所有材质实例都具有动态粗糙度和金属参数。 你可以改变到你想要的程度。
- 地面材质实例具有正常强度、颜色亮度、雪域和带有雨滴效果的水参数。
- 2粒子系统。 雨雪。 每个系统都有碰撞事件。 (如果你想要它,在粒子系统中打开它)
- 您可以复制材质实例,并且可以创建shields视图的许多变体。
- 你可以使用这个包作为环境道具或武器.
- 注:不包括任何骨骼。
- 每个屏蔽和油漆组都有名字。 (Angel)-(Angel_Maze)-(Arine)-(Arine_Halvt)-(Conall)-(Conall_Cross)-(Guardian)-(Guardian_Horse)-(Jadet)-(Jadet_V)-(Mathilda)-(Mathilda_Firsidede)-(Trahaern)-(Trahaern_Odin)
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