Features:
- AAA quality assets
- PBR Materials
- LODs
- Collisions
- Texture Atlas
Texture Sizes:
- 8192×8192 (2)
- 4096×4096 (66)
- 4096×2048 (3)
- 2048×2048 (14)
- 1024×1024 (3)
- 128×128 (12)
Collision: Yes, Automatically Generated and custom
Triangles Count: 40-18837 (Average 1960 tris, on LOD0)
LODs: Yes, 4 Lods
Number of Meshes: 287
Number of Materials and Material Instances: 4 Material and 34 Material Instances
Number of Textures: 100
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One
Documentation: https://discord.gg/BcKRShP
Important/Additional Notes:
- If you have suggestions, questions, requests, or need something about my products feel free to contact me! I will do my best to improve the quality of the pack or add needed assets. Discord Channel here
特征:
- AAA级优质资产
- PBR材料
- Lod
- 碰撞
- 纹理图集
纹理尺寸:
- 8192×8192(2)
- 4096×4096(66)
- 4096×2048(3)
- 2048×2048(14)
- 1024×1024(3)
- 128×128(12)
碰撞:是的,自动生成和自定义
三角形计数:40-18837(平均1960tris,ON LOD0)
Lod:是的,4点
网格数: 287
材质和材质实例数:4个材质和34个材质实例
纹理数量: 100
支持的开发平台:PC,Mac,Linux,PS4,XBox One
支持的目标构建平台:PC,Mac,Linux,PS4,XBox One
文件: https://discord.gg/BcKRShP
重要/附加注意事项:
- 如果您对我的产品有任何建议、问题、要求或需要,请随时与我联系! 我会尽我所能提高包的质量或添加所需的资产。 这里的不和谐频道





This medieval props pack composed of 287 meshes is perfect for your medieval, fantasy project! This set is can be used everywhere! It’s usable for video games, archViz, cinematic’s, etc.
This bundle is composed of: (click on the links to see more screenshots and videos)
Medieval Props Vol 4 Camp and Tents
This pack features a Master Material with 12 parameters, which offers you the ability to easily change effects or color corrections on Material Instances to perfectly fit your vision. It’s also using texture atlas, this way you can create prefabs and merge actors that will use a very few material slots to reduce drastically draw calls.
这个由287网格组成的中世纪道具包非常适合您的中世纪,幻想项目! 这套到处都可以用! 它可用于视频游戏、archViz、电影等.
这个包是由:(点击链接查看更多截图和视频)
此包具有12个参数的主材质,使您能够轻松更改材质实例上的效果或颜色校正,以完全符合您的视觉效果。 它还使用纹理图集,这样您就可以创建预制件并合并actor,这些actor将使用非常少的材质插槽来大幅减少绘制调用。

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