Features:

  • Modular meshes and blueprints for easy set up a hedges, bushes and gardens
  • Lighting is optimized for dynamic lighting with LUMEN
  • Master material setups

Number of Unique Meshes: 94

Collision: Yes, some automatically generated, some modified by hand

Vertex Count: 172-252,062 (most of the meshes between 20.000-150.000)

LODs: Yes, automatic (optimized by hand to match density)

Number of Materials and Material Instances: 10 Master Material 30 Instanced Material

Number of Textures:74

Texture Resolutions:

[14] 4096×4096

[39] 2048×2048

[2] 2048×1024

[3] 1024×1024

[16] Pivot Painter texture in different sizes

Supported Development Platforms:

Windows: Yes

Documentation: Link

 

TIPS for lighting:

  • Use LUMEN for GI and reflections
  • Turn on Distance Field Mesh generation.
  • If you experience flickering on the hedges or bushes set:

r.Lumen.ScreenProbeGather.DownsampleFactor to 1

if this not help try this:

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal to 0

 

Important/Additional Notes:

Contains assets from polyhaven.com, licensed under CC0 1.0 Universal.

Contains assets from ambientCG.com, licensed under CC0 1.0 Universal.

 

If you need additional bush shapes you can write a request for me and i will try my best!

Support Email: ferencstock@gmail.com

特征:

  • 模块化网格和蓝图,便于设置树篱、灌木丛和花园
  • 照明优化为动态照明与 管腔/管腔
  • 主材料设置

唯一网格数:94

碰撞:有的自动生成,有的手工修改

顶点数:172-252,062(大部分网格在20.000-150.000之间)

Lod:是的,自动(手动优化以匹配密度)

材质和材质实例数:10主材质30实例材质

纹理数量:74

纹理分辨率:

[14]4096×4096

[39]2048×2048

[2]2048×1024

[3]1024×1024

[16]不同尺寸的枢轴画家纹理

支持的开发平台:

Windows:是的

文件: 连结

 

提示 照明用:

  • 使用流明进行GI和反射
  • 开启距离场网格生成。
  • 如果您在树篱或灌木丛上遇到闪烁:

R.流明。屏幕保护器。下降因子至1

如果这不会帮助试试这个:

R.流明。屏幕保护器。屏幕跟踪。HZBTraversal到0

 

重要/附加注意事项:

包含来自polyhaven.com,根据CC0 1.0通用许可。

包含来自ambientCG.com,根据CC0 1.0通用许可。

 

如果您需要额外的灌木形状,您可以为我写一个请求,我会尽力!

支援电邮:ferencstock@gmail.com










UPDATE v1.1:

  • performance improvement: Nanite enabled on all meshes in 5.1

These assets are optimized but still highpoly between 20.000-120.000 vertex count! Recommended for archviz projects!

Showcase Video

Documentation

With this pack, I wanted to solve the problem that when I was doing archviz projects, it always caused me trouble to find hedge models that were not 1 million polygons and I usually place the hedges and bushes manually one by one, but now with this pack you can speed up the process with the spline blueprint or the unreal engine built in modelling toolkit plugin!

This package contain the following props:

3 Different Demo scene:

  • Demo 1 Example House – This map showcase how to improve your architecture project with hedges and bushes
  • Demo 2 Garden – This map showcase the possibility with these assets (performance heavy, in 5.1 running smooth)
  • Demo 3 Garden – if you have trouble to open Demo 2 then this map is a smaller version

4 Blueprint:

  • 1 SplinePlacer – with this tool you can make hedgerows based on a spline, or if you change the offset parameter then you can place bushes with equal distance. Tip for performance: in the blueprint set the collision type to no collision when you edit the spline, only enable collison when you done with the form of the spline
  • 3 Door Blueprint

94 Mesh:

  • 35 Bush Mesh
  • 27 Hedge Mesh
  • 16 Pot Mesh
  • 6 Pivot Painter Tree Mesh
  • 2 Pivot Painter Grass Mesh
  • 2 Generated Mesh (generated with the modelling tool)
  • 6 Extra Mesh (like example house, doors, fountain, sky)

更新v1.1:

  • 性能改进:5.1中的所有网格均启用Nanite

这些资产经过优化,但仍然 高波利 之间 20.000-120.000 顶点计数! 推荐用于 阿奇维兹 项目!

展览短片

文件

有了这个包,我想解决这样一个问题:当我在做archviz项目的时候,找到不是100万个多边形的树篱模型总是给我带来麻烦,我通常会手动一个一个地放置树篱和树丛,但是现在有了这个包,你可以用样条蓝图或建在建模工具包插件中的虚幻引擎来加速这个过程!

这个包包含以下道具:

3种不同的演示场景:

  • 演示1示例房屋-此地图展示了如何使用树篱和灌木丛改进您的建筑项目
  • 演示2花园-这张地图展示了这些资产的可能性(性能重,在5.1运行平稳)
  • 演示3花园-如果你有麻烦打开演示2那么这张地图是一个较小的版本

4蓝图:

  • 1SplinePlacer–使用此工具,您可以根据样条制作树篱,或者如果更改偏移参数,则可以放置具有相等距离的树丛。 性能提示:在蓝图中,在编辑样条曲线时将碰撞类型设置为无碰撞,只有在完成样条曲线的形式时才启用collison
  • 3门蓝图

94目:

  • 35布什网
  • 27篱笆网
  • 16壶网
  • 6枢轴画家树网格
  • 2枢轴画家草网
  • 2生成的网格(使用建模工具生成)
  • 6个额外的网格(如房屋,门,喷泉,天空)
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