Features: 10 Realistic Wild Animal Skulls

  •  African Elephant Skull
  • Dolphin Skull
  •  Bear Skull
  •  Wolf Skull
  • Platypus Skull
  • Gorilla Skull
  • Vampire Bat Skull
  • Raven Skull
  • Sea Otter Skull
  • Sea Lion Skull

Number of Unique Meshes:10

Collision: no (setup according to your needs)

Vertex Count:25k-90k Tri (515,897 Total)

LODs: no (setup according to your needs)

Number of Materials and Material Instances: 1 Master mat, 10 instances.

Number of Textures: 30

Texture Resolutions: 2k

Supported Development Platforms:

Windows: Yes

Mac: No

Notes: Ambient Occlusion, Roughness and metallic textures packed to 1 image for optimisation

Red Channel-AO

Green Channel-R

Blue Channel-M

This product supports Lumen for Unreal Engine 5.0+

how to enable found here: https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

These are just static mesh’s, so should work across all versions, but pre 5.0 packs will be released shortly for ease of use.

产品特点:10逼真的野生动物头骨

  •  非洲象头骨
  • 海豚头骨
  •  熊头骨
  •  狼头骨
  • 鸭嘴兽头骨
  • 大猩猩头骨
  • 吸血鬼蝙蝠头骨
  • 乌鸦头骨
  • 海獭头骨
  • 海狮头骨

唯一网格数:10

碰撞:否(根据您的需要设置)

顶点数:25k-90k三(共515,897)

Lod:没有(根据您的需要设置)

材质和材质实例数:1个主垫,10个实例。

纹理数量:30

纹理分辨率:2k

支持的开发平台:

Windows:是的

Mac:没有

注:环境光遮蔽,粗糙度和金属纹理打包到1个图像,以优化

红色通道-AO

绿色通道-R

蓝色通道-M

本产品支持适用于虚幻引擎5.0+的Lumen

如何启用在这里找到:https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

这些只是静态网格体的,所以应该适用于所有版本,但pre5.0包将很快发布,以方便使用。










Realistic, optimised game ready skulls to add to museum levels, horror games, or just as interesting debris around your open world. Based off real world scans, these mesh’s have been hand sculpted and optimised to not include unwanted and unseen geometry. can be used with or without nanite. each mesh has a custom 2k texture, (AO, Roughness, Metallic packed for optimisation.) Midpoly models to balance quality and file size/performance. All quad topology should the need for editing arise. 133mb total pack size.

现实的,优化的游戏准备头骨添加到博物馆水平,恐怖游戏,或只是有趣的碎片周围你的开放世界。 基于真实世界的扫描,这些网格已经手工雕刻和优化,以不包括不需要和看不见的几何。 可以使用或不使用nanite。 每个网格都有一个自定义的2k纹理,(AO,粗糙度,金属包装优化。)Midpoly模型,以平衡质量和文件大小/性能。 所有四边形拓扑应该需要编辑出现。 133mb总包大小。

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