Features: 10 Styles of houses

  •  Single asset houses include doors, can’t be entered, and range between 14-17 materials each. These are cheaper, and good for larger maps. There are 3 assets for each type of building. 1 for each type of siding (Wood, Vinyl, and Both)
  •  Blueprint versions of these houses are style wise the same, but they include interiors, the doors (including garage doors) can be interacted with, and also have the 3 versions of siding to choose from.
  •  Some addition assets are included. The main focus on this pack are the houses, but there is also a street sign, roads, sidewalks, grass, and trees (not realistic style) so a level could be put together to test performance with foliage and lighting.

Number of Unique Meshes: 873. Even though there are only 10 houses, there are multiple versions (for exteriors) for each, and each room is its own mesh.

Collision: Yes. Each model has their collisions set up, however in the example level the fence, gates, and street poles don’t collide with the camera. They do have a ‘near fade’ function in the material though. This is done to stop the camera from jerking around. The doors are set up to collide with everything, but, when they open and close, they do not collide with the player.

Vertex Count: The houses range from 33,479 to 8,665

LODs: Yes

Number of Materials and Material Instances: 8 base materials, and 103 material instances

Number of Textures: 56

Texture Resolutions: 4096×4096=20 4096×2048=3 2048×2048=12 1024×1024=9 512×512=11 Lower=5

Supported Development Platforms:

Windows: Yes

Mac: Yes

Lightmap UV’s are laid out for all the houses

特点:10种风格的房屋

  •  单一资产房屋包括门,不能进入,范围在每个14-17材料之间。 这些更便宜,适合较大的地图。 每种类型的建筑有3个资产。 每种类型的壁板(木材,乙烯基和两者)1
  •  这些房屋的蓝图版本风格相同,但它们包括内部,门(包括车库门)可以交互,并且还有3个版本的壁板可供选择。
  •  包括一些附加资产。 这个包的主要焦点是房子,但也有一个街道标志,道路,人行道,草和树木(不现实的风格),所以一个水平可以放在一起测试性能与树叶和照明。

唯一网格数:873. 尽管只有10个房屋,但每个房屋都有多个版本(用于外部),每个房间都是自己的网格。

碰撞:是的。 每个模型都设置了碰撞,但是在示例关卡中,围栏,大门和街道杆不会与相机发生碰撞。 不过,它们确实在材质中具有”近乎褪色”的功能。 这样做是为了阻止相机抖动。 门被设置为与所有东西碰撞,但是,当它们打开和关闭时,它们不会与玩家碰撞。

顶点数:房屋范围从33,479到8,665

Lod:是的

材质和材质实例数:8个基础材质,103个材质实例

纹理数量:56

纹理分辨率:4096×4096=20 4096×2048=3 2048×2048=12 1024×1024=9 512×512=11Lower=5

支持的开发平台:

Windows:是的

Mac:是的

所有房屋都布置了光照图UV










This pack contains a variety of 10 different houses, in the ‘farmhouse’ style. Each style of house has 3 variations for the siding to choose from. Wood siding, vinyl siding, or both. There is a single static mesh version of these houses that can’t be entered, and there is a blueprint version that can be entered and all the doors (even the garage doors) can be interacted with.

The blueprints have options to hide pieces of the houses to make placing assets inside easier. You can hide the exterior, ceilings, the individual floors, or the doors. This makes placing things much easier.

I included a few other assets to make a map to run around in. Trees (not realistic), fences, sidewalks, grass, and street signs are available. The street signs have the option to customize the name and numbers.

Every house blueprint has the option to spawn either lightmass portals for the windows, and/or reflection spheres for each room. There is a limit to the number of reflection spheres in a single map, so use that one sparingly, but it’s good for smaller maps.

The houses are all built with realistic proportions in mind. For entering and exiting the houses, I included a Blueprint Interface that’s called each time you enter or exits a house. It’s called to the player, but also globally (get all actors with interface). This is very useful for things like lightening or darkening the scene when you enter or exit a building, or pulling the camera in or out when you enter or exit the building. (The example level uses both methods)

A flythrough of the test level and a showing of the blueprints: Here

The Skybox textures used are available for free from hdrihaven.com

这个包包含各种10不同的房子,在”农舍”风格。 每种风格的房子都有3种不同的墙板可供选择. 木壁板,乙烯基壁板,或两者兼而有之。 这些房屋有一个单一的静态网格版本无法进入,并且有一个蓝图版本可以进入,所有的门(甚至车库门)都可以交互。

蓝图可以选择隐藏房屋的部分,以便更容易地将资产放置在里面。 您可以隐藏外部,天花板,各个楼层或门。 这使得放置东西容易得多。

我包括了一些其他的资产来制作一张地图。 树木(不现实),围栏,人行道,草地和街道标志可用。 街道标志可以选择自定义名称和数字。

每个房屋蓝图都可以选择生成窗户的光照入口和/或每个房间的反射球体。 一张地图中反射球体的数量是有限制的,所以要谨慎使用,但这对较小的地图是有好处的。

这些房子都是按照现实的比例建造的. 对于进出房屋,我包含了一个蓝图接口,每次进出房屋时都会调用该接口。 它被调用到播放器,但也是全局的(获取所有具有接口的actor)。 这对于在您进入或退出建筑物时使场景变亮或变暗,或者在您进入或退出建筑物时将相机拉入或拉出等事情非常有用。 (示例级别使用两种方法)

测试关卡的掠过和蓝图的展示: 这里

使用的天空盒纹理可免费从hdrihaven.com

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