Features:
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Optimized approach [HISM]
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188 assets (60 in v1.0): bridges, bridge sections, damaged chunks, additional bridge elements
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Despawner – use it to carve/sculpt in HISM actors with 3 primitive shapes: sphere, cube and capsule
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Easy swap bridge materials
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Easy customizable color, edge wear, textures scale, actor gradient + other life hack parameters
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Extra Stones option (increases variety)
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Shuffle Extra Stones option (respawns stones in different order)
Number of Unique Meshes: 154 (30 stone meshes + 124 technical meshes)
Collision: Yes, automatically generated and custom
Vertex Count: up to 6619 (13178 tris) per bridge (HISM)
LODs: Yes (4 levels)
Number of Materials and Material Instances: 1 Material and 15 Material Instances
Number of Textures: 12
Texture Resolutions: 4096×4096, 2048×2048, 32×32, 16×128
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link
特征:
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优化方法[HISM]
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188个资产(v1.0中为60个):桥梁、桥梁部分、受损块、其他桥梁元素
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Despawner-用它在hism演员中雕刻/雕刻3个原始形状:球体,立方体和胶囊
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容易交换桥梁材料
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易于定制的颜色,边缘磨损,纹理比例,演员梯度+其他生活黑客参数
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额外的石头选项(增加品种)
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洗牌额外的石头选项(以不同的顺序重新获得石头)
独特网格数:154(30石网格+124技术网格)
碰撞:是的,自动生成和自定义
顶点数:每个桥最多6619(13178tris)(HISM)
Lod:是(4级)
材质和材质实例数:1个材质和15个材质实例
纹理数量:12
纹理分辨率:4096×4096,2048×2048,32×32,16×128
支持的开发平台:
Windows:是的
Mac:是的
文件: 连结
Optimized stone bridges! Each one made using HISM (Hierarchical Instanced Static Meshes). Instead of having milions of tris, you only have up to 13178 tris per bridge. This pack will get one or two updates in the future (bridge collection expansion).
This pack was made with optimized instancing approach based on generic textures combined with baked normal maps and several shader tricks.
You can easily swap textures, adjust colors, edge wear, actor gradient and other parameters to create your own uniqe look of each asset.
Each bridge is made from up to 30 elements in HISM technique and has one material slot for stone, so you can customize it on the fly.
All bridges are children blueprint classes made from BP_StoneBridge.
*** UPDATE 1.4 ***
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added new collection StoneBridge_11 (new 17 assets)
*** UPDATE 1.3 ***
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added Despawner – hide unwanted bridge elements by using simple shapes: sphere, cube and capsule
DISCLAIMER: Despawner is laggy on big bridges in the editor window due to unfixed engine bug UE-27383
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added extra variation BP_StoneBridge_04A_Bare04
*** UPDATE 1.2 ***
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added extra 109 assets (detached parts)
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added 13 stones
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overhauled stone meshes design
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added Extra Stones option (increases variety)
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added Shuffle Extra Stones option (respawns stones in different ways)
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upgraded master blueprint: BP_StoneBridge
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upgraded master material to MT_Generic_v9 (new functionalities are available)
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updated material instances
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BP_StoneBridge moved to /Blueprints
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technical meshes moved to /3D_Assets/Elements/TechnicalMeshes
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fixed minor bugs
*** UPDATE 1.1 ***
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fixed mouse drag lag in editor window
优化的石桥! 每个都使用HISM(分层实例化静态网格)制作。 而不是有数以百万计的tris,你只有 每座桥最多可达13178tris. 这个包将来会得到一两个更新(桥集合扩展)。
这个包是用优化的实例化方法,基于通用纹理结合烘焙法线贴图和几个着色器技巧。
您可以轻松地交换纹理、调整颜色、边缘磨损、actor渐变和其他参数,以创建每个资源的uniqe外观。
每个桥是由多达30个元素在HISM技术和有一个材料槽的石头,所以你可以定制它在飞行。
所有的桥梁都是由BP_StoneBridge制作的儿童蓝图类。
***更新1.4 ***
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增加了新的集合StoneBridge_11(新17资产)
***更新1.3 ***
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添加Despawner-通过使用简单的形状隐藏不需要的桥梁元素:球体,立方体和胶囊
免责声明:由于未修复的引擎错误,Despawner在编辑器窗口中的大型桥梁上滞后 UE-27383
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增加了额外的变化BP_StoneBridge_04A_Bare04
***更新1.2 ***
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增加了额外的109资产(分离部件)
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新增13石
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大修石网设计
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增加额外的石头选项(增加品种)
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增加了Shuffle Extra Stones选项(以不同的方式重生石头)
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升级主蓝图:BP_StoneBridge
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将主材料升级为MT_Generic_v9(提供新功能)
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更新的材质实例
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BP_StoneBridge移动到/蓝图
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技术网格移动到/3D_Assets/Elements/TechnicalMeshes
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修正了小错误
***更新1.1 ***
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修正编辑器窗口中的鼠标拖动滞后
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