Rigged:(Yes)

Rigged: to MH skeleton:(Yes) – ALL male and female Metahuman bodies

Rigged: to UE5 skeleton(Yes) – Manny/Quinn

Morph: (No)

Animated:(Demo)

Cloth Simulation (No)

Animation types (Root Motion/In-place):(No)

Number of characters: 1

Geometry

LOD 0

Polys: 8,780

Verts: 8,735 

Texture Resolutions:

4096×4096 (Bodies, Clothes, Hair)

1024×1024 (Eyes)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Important/Additional Notes:(No)

操纵:(是)

操纵:到mh骨架:(是的)-所有男性和女性元人类身体

操纵:到UE5骨架(是)-曼尼/奎因

变形:(不)

动画:(演示)

布料模拟(No)

动画类型(根运动/就地):(否)

字符数:1

几何形状

LOD0

息数:8,780

垂直:8,735 

纹理分辨率:

4096×4096(身体、衣服、头发)

1024×1024(眼睛)

支持的开发平台:

视窗:(是)

Mac:(是)

重要/附加说明:(否)










How to avoid overlaps of clothing with the body when using Metahuman

Since many customers do not need a complete outfit, 

we have decided to upload individual clothing assets in response to numerous requests, 

so that you can use them for your avatars.

OVERVIEW

– 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)

– 100% compatible with UE5 Skeleton Manny and Quinn

 This is not a Metahuman's body and face. This is our creation.

 But these bodies have exactly the same shape as the Metahuman's bodies

 So you can put this asset on your male or female Metahuman

Plugins used:

HDRIBackdrop

DETAILS:

Male and Female bodies are included

This product supports Lumen for Unreal Engine 5.0+ 

The project has 4k textures, which can affect fps. 

PBR Materials

All objects, textures and materials have their own names

Model is built to real-world scale

Units used: cm

Doesn't have Default names 

Doesn't have NGons

Doesn't have Overlapping Vertices

Doesn't have Overlapping Faces

Doesn't have Overlapping UV Faces

Doesn't have Missing textures

使用Metahuman时如何避免衣服与身体重叠

由于许多客户不需要一个完整的装备, 

我们已决定上载个别服装资产,以回应众多的要求, 

这样你就可以用它们来做你的化身了。

概览

-100%兼容所有男性和女性元人体(MH骨架)

-100%兼容UE5骨架Manny和Quinn

 这不是一个Metahuman的身体和脸。 这是我们的创造。

 但这些尸体的形状和元人类的尸体完全一样

 所以你可以把这个资产放在你的男性或女性元人类身上

使用的插件:

[医]滴滴

详情:

包括男性和女性身体

本产品支持适用于虚幻引擎5.0+的Lumen 

该项目具有4k纹理,这可能会影响fps。 

PBR材料

所有的对象,纹理和材料都有自己的名字

模型是建立在现实世界的规模

使用单位:cm

没有默认名称 

没有NGons

没有重叠的顶点

没有重叠的面

没有重叠的UV面

没有缺失的纹理

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