Features:

  •  1 Map with scene and assets

  • Toon Outline Material

  • Toon Shading Material

  • Toon Material Tutorial Video

Number of Unique Meshes: 293

Collision: Yes, Auto Collision

Vertex Count: 1233k tris

LODs: No

Number of Materials and Material Instances: 517

Number of Textures: 422

Texture Resolutions: 2×2, 128×128, 128×256, 256×256, 512×256, 256×512, 256×1024, 512×512, 512×1024, 1024×512, 1024×1024

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Applying Toon Material

Important/Additional Notes:

  • Please Turnoff Eye Adaptation)

  • Not all lighting is included. The appearance in the image may differ due to differences in post-process material settings, and changed lighting settings.

  • This product supports Lumen for Unreal Engine 5.0+ How to Apply Lumen

特征:

  •  1地图与场景和资产

  • 图恩大纲资料

  • 香椿遮光材料

  • 香椿素材教程视频

唯一网格数:293

碰撞:是的,自动碰撞

顶点数:1233k tris

Lod:不

材质和材质实例数:517

纹理数量:422

纹理分辨率:2×2,128×128,128×256,256×256,512×256,256×512,256×1024,512×512,512×1024,1024×512,1024×1024

支持的开发平台:

Windows:是的

Mac:没有

文件: 应用香椿材料

重要/附加注意事项:

  • 请关闭眼睛适应)

  • 并非所有照明都包括在内。 图像中的外观可能因后处理材料设置的差异和更改的照明设置而有所不同。

  • 本产品支持适用于虚幻引擎5.0+的Lumen 如何应用流明










This is a background using toon shading through post-processing. To achieve a cartoon tone, we added a line material to minimally detailed textures. I’m confident it will also pair well with cartoon styles and retro-themed games.

这是一个背景使用香椿阴影通过后处理. 为了实现卡通色调,我们添加了线条材质以最小细节纹理。 我相信它也会很好地与卡通风格和复古主题的游戏配对。

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