Number of core Blueprints: 110
Sample animations included: 17
Network Replicated: Yes
Supported Platforms: Win / Mac / Linux/ XBOX* / PS4* / Android* / iOS* /Oculus *
*NOTE: Consoles, mobile phones and VR have not been fully tested. However, this asset uses standard systems and Blueprint functions that should work as expected on those platforms. Please contact me if you have any questions.
Documentation: See Tutorials / Migration Guide
Support: coquigamestudio@gmail.com / Discord
核心蓝图数目:110
示例动画包括:17
网络复制:是
支持平台:Win/Mac/Linux/XBOX*/PS4*/Android*/iOS*/Oculus *
*注意:游戏机,手机和VR尚未经过全面测试。 但是,此资源使用标准系统和蓝图函数,这些函数应在这些平台上按预期工作。 如果您有任何问题,请与我联系。
支持:coquigamestudio@gmail.com / 不和谐
The NPC Manager System allows you to create NPCs with complex behaviors for your project.
Main Features:
NPC Profiles – These are task lists that NPCs will follow as they go about their daily routines. You can use one or more Profiles to customize how your NPCs behave in your game.
Tasks – Each Task can guide the NPC to go to a specific Point of Interest, roam inside a volume, roam between WayPoints, Follow a Path, or Go Home. In addition, you can tell the NPC to go to a specific location in your scene, or even use a Custom Task, where you add your own custom logic!
NPC Dynamic Dialogue – NPCs can talk to each other using the Dynamic Dialogue System. This flexible system uses a Datatable to store all possible NPC lines and the NPCs will create a dynamic conversation on the fly!
Player Interaction – The NPCs have a framework that can be used to add specific Player Interactions, such as a quest or dialogue system! By simply using Blueprint Interface calls you can easily add any dialogue system to the NPC.
Optimization Options – The system has a variety of performance optimization settings, such as a Player Proximity System, and visibility-based optimizations that enable you to have crowds in your scene with great performance!
Crowd Tools – This asset also comes with additional tools to help you build performant crowds. Static NPCs and Spline-based crowds are included to further add life to any game scene.
The NPC Manager allows you to use your own custom characters and animations easily.
Major Systems Included:
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Ability to create a 24 hour routines with multiple Profiles
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Points of Interest with multiple Stations, entrances, and spawn points
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Four Standard Tasks – Go Home, Roam in Bounds, Roam between WayPoints, Follow Path
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Ability to add Custom Tasks and custom logic to select the correct Tasks inside a Profile
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NPC Dynamic Dialogue System
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Player Interaction Framework
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Basic damage system with Run Away logic and HP regeneration
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Ability to interrupt the routine at runtime
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Static NPCs to create a performant crowd
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Spline Crowd that follows the path
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Optimization Systems – Proximity System, Rendering Optimization, Visibility Optimizations
NPC管理器系统允许您为项目创建具有复杂行为的Npc。
主要特点:
NPC简介 -这些是Npc在日常生活中会遵循的任务列表。 您可以使用一个或多个配置文件自定义Npc在游戏中的行为方式。
任务 -每个任务都可以引导NPC前往特定的兴趣点,在卷内漫游,在航点之间漫游,沿着路径或回家。 此外,你可以告诉NPC去你的场景中的特定位置,甚至使用自定义任务,在那里你添加自己的自定义逻辑!
NPC动态对话电子Npc可以使用动态对话系统相互交谈。 这个灵活的系统使用Datatable来存储所有可能的NPC行,Npc将在飞行中创建动态对话!
玩家互动 -Npc有一个框架,可用于添加特定的玩家互动,例如任务或对话系统! 通过简单地使用蓝图接口调用,您可以轻松地将任何对话系统添加到NPC中。
优化选项 -该系统具有多种性能优化设置,例如玩家接近系统,以及基于可见性的优化,使您能够在您的场景中拥有人群,并具有出色的性能!
人群工具 -此资产还附带了其他工具,可帮助您构建高性能人群。 静态Npc和基于样条的人群被包括在内,以进一步增加生命的任何游戏场景。
NPC管理器允许您轻松使用自己的自定义角色和动画。
主要系统包括:
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能够创建具有多个配置文件的24小时例程
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具有多个站点、入口和生成点的兴趣点
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四个标准任务-回家,在边界漫游,在航点之间漫游,遵循路径
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能够添加自定义任务和自定义逻辑,以在配置文件中选择正确的任务
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NPC动态对话系统
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玩家交互框架
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基本伤害系统与逃跑逻辑和HP再生
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能够在运行时中断例程
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静态Npc创建一个表演人群
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沿着路径的样条人群
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优化系统-邻近系统、渲染优化、可见性优化
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