Number of Blueprints: 5 List of Features: – Interface Communicating with the Footprint System – Footprint Component (can be placed in any Blueprint) – Footprint Actor (The actuall Footprint with controllable duration) – 2 Footprint State Changer. Changes the State of your Feet (Clean, Muddy, Sandy, Bloody, Wet, etc.) if walked through. One just changes the state, the other changes the state and also inherits a decal. ( Blood Splatter example ) – Additional modified ThirdPerson Character Blueprint to support and showcase Footprint System. – Multiplayer support

蓝图数量:5功能列表:-与封装系统通信的接口-封装组件(可以放置在任何蓝图中)-封装Actor(具有可控持续时间的actuall封装)-2封装状态转换器。 改变你的脚的状态(清洁,泥泞,沙质,血腥,潮湿等。)如果走过。 一个只是改变状态,另一个改变状态,也继承一个贴花。 (Blood Splatter示例)-额外修改的ThirdPerson角色蓝图,以支持和展示足迹系统。 -多人游戏支持






Video: youtube.com/watch?v=Oipn1QaJSgUWith this Footprint System you can spawn various different footprints on a custom number of grounds. This can change your feet state, but also can be easily modified with new states and new grounds. As for now this System provides you with 5 different feet states, 6 different footprint styles and 5 different grounds.

Grounds: Concrete, Sand, Mud, Water and Colour Foot States: Clean, Sandy, Muddy, Wet, coloured Footprints: Barefoot, 2 Shoe, 3 Animal

The state of your feet changes, it takes a certain customizable number of steps for your feet to be clean again. After each step the new footprints are getting less and less visible until they stop being spawned.

短片: youtube.com/watch?v=Oipn1QaJSgU使用这个足迹系统,您可以在自定义数量的地面上产生各种不同的足迹。 这可以改变你的脚状态,但也可以很容易地修改与新的状态和新的理由。 至于现在这个系统为您提供5种不同的脚状,6种不同的脚印样式和5种不同的地面。

地面:混凝土,沙,泥,水和颜色脚状:干净,沙,泥,湿,彩色脚印:赤脚,2只鞋,3只动物

你的脚的状态发生变化,需要一定的可定制的步骤,你的脚再次清洁。 每一步之后,新的足迹越来越少可见,直到它们停止产生。

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